Wednesday, April 10, 2013

Why We Need A College Basketball Video Game


I ask that you forgive my lack of posting over the past couple of weeks. You see, I've been completely engrossed in the event known simply as March Madness. If you're a sports fan, you know exactly what I'm talking about. It's arguably one of the greatest months in all of sports. You have stories of triumph and stories of pain. Cinderella stories and shocking upsets. What you don't have, is a college basketball video game.

After witnessing yet another incredible NCAA tournament, one in which my alma mater, the Louisville Cardinals, took home the trophy, I've realized the resurrection of an NCAA basketball video game is long overdue. There are a number of quality articles and blogs discussing the history of these games and why we no longer have them. 

To summarize, EA released NCAA Basketball '10 in 2009, which is the most recent collegiate basketball title you'll find (Baltimore Sun). Unfortunately, the games never sold all that well and both EA and 2K eventually decided to cancel them altogether. Just last year, 2K Sports even shut down the servers for College Hoops 2K8, which still had a significant number of users and an online community that constantly tweaked rosters to match their real-life counterparts (Kotaku). Publishers were also forced into strict NCAA licensing agreements, which are not only expensive, but also limit what can go into the game. 
Yep...I'm a proud alum.
So why should companies bring back a genre where they struggle to make money? First off, I fully believe the flaw is in the product, not the consumer. The 2013 NCAA Tournament scored its highest ratings in 19 years. The title game between Louisville and Michigan was up 2.5 million compared to 2012 (nydailynews). 

Maybe college fans just aren't into video games? Wrong. EA's NCAA Football '12 set a franchise record with 700,000 copies sold during its first two weeks on store shelves (USA Today). From these numbers, we can conclude America has a significant interest college basketball and that college games have no problem selling when marketed properly and designed with quality. Therefore, the question isn't why. The question is how to make the games better. 

1.) Gameplay- As with any video game, gameplay should be right at the top of the list. To be honest, none of the past NCAA basketball games were all that great. I would argue 2K came closest with their final entry. The game ran well, but paled in comparison to the vastly superior NBA 2K series. 

2.) Atmosphere- Aside from a solid game that runs well, atmosphere is the single most important thing for a college basketball game. Since 1998, EA Tiburon has frequently strived to improve this in their football games. A college basketball game would do the same. When you watch a basketball game, there are certain moments when fans known to cheer. A made basket when you're down 30 shouldn't really warrant the same type of crowd reaction as when you hit a 3-ball to take 1 point lead. The home crowd needs to let the ref know when there's a bad call. Rupp Arena, Cameron Indoor Stadium, and Allen Fieldhouse need to be absolutely deafening. Fans need to jeer at opposing players attempting game tying free throws. 

Has any college basketball game even come close?
3.) March Madness- This could almost be included alongside atmosphere, but any NCAA basketball game must have an incredible March Madness experience. Most of the games are competitive with a number being decided on last second shots (see Trey Burke against Kansas). There's heartbreak and defeat. Cinderella stories go on incredible runs (George Mason). Players (Luke Hancock) and coaches (Brad Stevens) become household names during March Madness. Oh and One Shining Moment MUST play at the conclusion of every NCAA tournament. 

4.) Robust Online Features- Unfortunately due to a number of NCAA regulations, it's illegal for video games to use a student athlete's name, and understandably so. Let's face the truth; it really isn't all that fun to play as "Guard #23" instead of your team's favorite player. In recent years, that's all changed thanks to the internet and the ability to customize players. Users can upload roster files after naming all the players on their favorite team. Those files can then be downloaded for use during an offline season. Any quality NCAA basketball game would need to support a number of these features. 

This list could certainly be longer than what I've listed here; however, nailing these four items would lay the groundwork for an incredible college basketball experience. It's a shame that one of our nation's greatest sports isn't captured in a video game. Nearly 3 1/2 years have passed without an NCAA basketball title; it's time to pull a Michael Jordan and come out of retirement. 

Tuesday, March 26, 2013

Tomb Raider Review


I had no intention of playing the latest Tomb Raider reboot from Crystal Dynamics. Despite all the hype and E3 awards, everything I saw seemed to indicate nothing more than a typical 3rd person action game. I never played the original (yes young gamers, this is a reboot) for more than a few minutes; therefore, I saw little appeal for me. Let's just say I was terribly misguided because Tomb Raider is easily the best game I've played in 2013 and an early contender for Game of the Year.

So what convinced me to actually play Tomb Raider? Reviews played a significant role, but the ultimate deciding factor was when I started hearing the game compared to titles like Batman: Arkham City, Metroid Prime, Resident Evil 4, and of course, Uncharted. We certainly expected the latter, but the other games surprised me. I was tempted to play the game simply to see it fall far short of these titles I consider among the best ever. Yet again, I was wrong.

Tomb Raider doesn't reinvent the genre, but it does perfect it. Younger gamers may not remember Lara's original adventures, games that clearly inspired Naughty Dog with the Uncharted series. I can't say that Tomb Raider is an all-around, better game than Uncharted 2, which recently made my list of top 5 games this generation, but I can say it goes toe-to-toe and even bests it in many categories. Consider this: Uncharted 2's main advantages are its graphics, story and characters, which are all slightly better than what you'll find in Tomb Raider. Aside from Lara, who's equally as interesting as Nathan Drake, the other Tomb Raider characters are largely forgettable. The storyline is predictable and most of the twists are telegraphed from a mile away; even so, the story is solid enough to hold you through to the end. The game looks beautiful, but it's still a step below Uncharted. 
Do young gamers remember this...at all?
As for Tomb Raider's strong points, its most significant advantage is in the game's pacing and overall flow. Let's be honest, with Uncharted, you're essentially playing through a movie, albeit, a very beautiful movie. You have to climb up this rock and you must explore this cave. Tomb Raider presents players with a very solid linear experience...if that's how you choose to play. For gamers, like me, who prefer a little exploration, Tomb Raider will appease you as well. The game differs drastically from Uncharted by offering tombs to raid, treasures/items to collect, money to earn, and weapons to upgrade.

Those comparisons to Arkham City, Prime, and RE 4? Completely valid. Crystal Dynamics borrows liberally from those classics, but everything makes sense. For example, you're stranded on an island and start out with a very limited arsenal, both in weaponry and tools. Over time, you gain new items that allow you to traverse new paths you couldn't access before, a la Metroid.

Enough with the comparisons. Tomb Raider stands as on its own as an amazing title that breathes new life into an age-old franchise. The gameplay is rock solid and you'll love getting to know Lara. I really want to applaud Crystal Dynamics for having a game with an incredibly strong female lead, who isn't hyper-sexualized. Yes, Lara is female and yes, she's attractive. But it's far from the focus. I wouldn't say the game deemphasizes any of these factors; however, it doesn't flaunt as so many other games (and movies) tend to do. Lara is a real person and you care about her motivations. You care if she rescues her friends. You care if she lives or dies.
A survivor is born...and a gaming legend reborn.
If you've been a consistent reader of my blog, you've no doubt heard me mention the mixture of fun and quality, a battle critics must consider when reviewing all forms of media. For Tomb Raider, it excels at both. The game is polished, yet incredibly fun. Tomb Raider offers further proof that games can deliver a polished, contained story, while still allowing ample room for exploration. I have no reservations highly recommending it with a score of 9.5/10.

Haven't bought Tomb Raider yet? You're in luck. For March 26, 2013, it's Amazon's Gold Box Deal of the Day, which you can nab for only $41.99. Enjoy!

Score: 9.5/10

Monday, March 18, 2013

Should Sony Release Gran Turismo 6 on the PS3?

According to a top Sony Executive, Gran Turismo 6 will launch this year...on the PlayStation 3. This would be a colossal mistake for Sony that would risk sabotaging the launch of Sony's next-generation PlayStation 4 right out of the gate.

Shortly after Sony's PlayStation 4 announcement back in February, rumors started to swirl about the next title in the illustrious Gran Turismo series. Michael Denny, senior vice president of Sony Computer Entertainment Europe's Worldwide Studios told Silicon Republic, "Look at the games coming out on the PlayStation 3 like The Last of Us, Beyond: Two Souls, GT6, and then on the third-party side..." Of course, the first two games Denny mentions have already been revealed with release dates announced.

It's entirely possible Denny simply misspoke; however, I believe it much more likely to be a slip of the tongue. The question now is why would Sony release Gran Turismo 6 on the PS3 rather than the PS4? The most likely answer is because there are far more PS3 users than there will be PS4 users this holiday, regardless of how well PS4 performs at launch. In theory, this would position GT6 to sell more copies.


Unfortunately, this would undoubtedly have an inverse affect on the PS4 launch. Sony is already showing significant support for the aging PS3 at the end of its life cycle. Both The Last of Us and Beyond: Two Souls are hotly anticipated titles releasing this year for PS3. If you throw GT6 into the mix, is there really any reason to upgrade to PS4 this year? Oh and there's also a little game called Grand Theft Auto 6 releasing this year on all current-gen and next-gen systems. Again, it begs the question: why upgrade with so many quality titles to play on PS3?

Make no mistake, GT6 is a system seller. The series has sold a staggering 67.89 million units. According to IGN's Colin Moriarty, "The best-selling Gran Turismo game of all-time is Gran Turismo 3: A-Spec on PlayStation 2, which has sold 14.89 million copies worldwide." The original Gran Turismo sold 10.85 million units on the PSone. These numbers easily make it Sony's best-selling franchise.

If Sony releases GT6 only for PS4, it would certainly have a positive affect on the launch. Quality racing titles tend to age well so although sales would initially be lower with a PS4-only launch, it would likely pay off in the long run. GT6 would continue to chart strongly throughout the PS4's life cycle and would also help Sony's new console start strong out of the gate.


But maybe this isn't the best solution. Why not pull a Nintendo and release the game on both systems? After all, it worked during the launch of the Wii with The Legend of Zelda: Twilight Princess. The game sold better on Wii by a 5:1 margin, despite being developed on the GameCube. The Wii went on to have one of the most successful console launches of all-time (Wii Sports undoubtedly played a role in this alongside Twilight Princess).

Sony would still risk losing sales on PS4 by not giving users enough of a reason to buy early; however, it would keep from alienating PS3 owners and may convince a few to go ahead an upgrade when they consider GT6 would still be on the PS4 (likely with better graphics), much like many GameCube owners did with Twilight Princess. 

The console world has changed. Microsoft and Nintendo aren't the only competitors anymore. Mobile devices are surging, PC gaming is holding strong thanks to the likes of Steam, and even web-based games are having an impact on Sony's future. They can ill-afford to launch a system without an enticing hook. Killzone won't be enough on its own. The PS4 needs its Super Mario 64 or Halo. Why not launch the new PS4 with your best-selling franchise of all-time?

Tuesday, March 12, 2013

Trophy Tuesday: The Most Difficult Platinum Trophy

I've platinumed quite a few games, 41 to be exact. A few of those games, such as Trine 2, were rather easy and could be completed in just a few hours. Others took a great deal of time with Skyrim taking me over 100 hours to platinum. As I pondered this week's Trophy Tuesday blog entry, I considered my most difficult platinum trophy ever.

The contenders:
  • Skyrim
  • Batman: Arkham City
  • Batman: Arkham Asylum
  • Modern Warfare 2 
  • Mass Effect 2 
Rather than basing it solely off my experience with each game, I decided to take a look at two factors: 1) Difficulty rating according to ps3trophies.org and 2) How many platinumed the game according to PSNProfiles.com.

Let's start with the difficulty rating. Here are the results going from most difficult (1) to least difficult (5).
  1. Batman: Arkham City (7/10 TIE)
  2. Batman: Arkham Asylum (7/10 TIE)
  3. Modern Warfare 2 (6.5)
  4. Mass Effect 2 (6/10)
  5. Skyrim (4.5/10)
Next, let's rank them in order of the most rare platinum (1) to the most common platinum (5).
  1. Batman: Arkham City (10,885)
  2. Mass Effect 2 (10,955)
  3. Skyrim (22,752)
  4. Batman: Arkham Asylum (23,183)
  5. Modern Warfare 2 (56,561)
Truth be told, I would have said Arkham City even before looking at these numbers. Not only did it prove to be the most challenging, it also ended up being the platinum trophy I treasure the most. You see, many trophies are simply a battle of attrition. Find this many items, defeat this many enemies, travel this far...Arkham City has its share of these trophies, but it's really the challenge maps and Riddler trophies that set it apart. 

Whereas other games require you to repeat tasks over and over to get a certain trophy, Arkham City's challenge maps require true skill. You have to practice your moves repeatedly and time your parries perfectly, that is if players wish to pursue the game's most difficult trophy, which requires you to use every move at your disposal (gadgets and all) in one continuous free-flow combo...without getting hit. 

One trophy requires you to utilize every
move in your arsenal without taking damage. 
Believe it or not, the combat challenges actually easy when compared to the predator and campaign challenges, which will take trophy hunters to the brink of insanity. For campaign challenges, you're given a 3 room combo where you must obtain all 3 medals on each challenge for a total of 9 medals. You must complete them in order and you're only allowed 3 continues. Fail more than 3 times and you'll be forced to start from the first challenge all over again.

Aside from the slew of skill-based trophies, there are a number of other trophies, unrelated to skill, that will drive you crazy. You'll have to play the entire game twice if the platinum is your ultimate goal. Arkham City features a New Game Plus mode, which must be completed to earn a silver trophy. You'll have to complete every Riddler challenge and find all the Riddler trophies. There's also the bronze Calendar Man trophy, which requires you to play the game on 12 specific dates throughout the year and speak with Calendar Man. You are able to adjust the time on your PS3 to obtain this trophy; however, it can get cumbersome to repeatedly save the game, quit game, restart game, talk to Calendar Man, etc.

In the end, I'm incredibly proud of this platinum trophy and encourage anyone who wants a challenge to go for it. It will take time, dedication, and practice, but in the end, Batman: Arkham City will be one of the rarest platinum trophies in your collection. For easy platinum trophies? Check out my previous two Trophy Tuesday entries on Sly and Far Cry 3. 

Thursday, March 07, 2013

What Are The Best Games Of This Generation?

Does it make the cut?
A recent post on Neogaf got me thinking about my favorite games from this generation. I was surprised at how difficult it turned out to be. I struggled to narrow my extensive list of quality titles down to five. I'm still not sure I'm completely happy with my list.

The problem? I left off a number of games I played for days. What is the best way to determine a top 5 list? 

The main problem is this: I can distinguish between games/movies I love and games/movies that are expertly crafted/well-made. They don't always have to be mutually exclusive, yet sometimes they are. Let's look at the original Pirates of the Caribbean. I absolutely love watching that movie. I could watch it many times and still enjoy it. With that being said, I'm fully able to recognize that it's not the greatest movie ever made. It's not even the greatest movie I've ever seen, personally. But how does one weight enjoyment v.s. quality?

Oscar worthy? No. Great popcorn flick? Absolutely.
So we are left to decide how best to rank games. I've come to believe top games should be both fun and well-made. The difficulty arises when you have a game you played far more than any others, but it may not be the most polished game out there. There are two games I spent more hours playing this generation than any other: Skyrim and Call of Duty Modern Warfare 2.

If reviewing those games though, they would not be at the top of my list. Both have their own set of technical issues and shortcomings; however, the fun factor was enough to keep me playing for hours on end. When it comes time to rank my favorite games, do I go by play time or how I would review each game? I ended up asking myself this question: if you could only have played 5 games from this generation, what would they be?

Couldn't have a top 5 list without it.
With this new qualifier, Skyrim, Journey, and Heavy Rain earn immediate spots. The latter two made me feel certain emotions I never have before while playing a video game. Heavy Rain will stick with me forever because of the choices I made to impact the story, whereas I'll never forget Journey because of the almost-spiritual experience it evokes. Skyrim earns its immediate spot because no game has ever pulled me into its world more. Within a few hours of starting the game, I wanted to go everywhere and explore as much as possible. 

After that, it gets more tricky. I'm still leaving off a number of incredibly fun games and a wide selection of polished games as well. One spot is almost assuredly going to Infamous 2 or Batman Arkham City. I platinumed both titles and enjoyed every minute of each.

The final spot? I'm still left with the entire Uncharted series, Red Dead Redemption, the Mass Effect series, Portal 2, Far Cry 3, Dishonored, the Call of Duty series and Super Mario Galaxy. Wow. That's no easy task. I can't imagine having missed any of those games this past generation. I'm narrowing it down to Uncharted 2, Red Dead Redemption, and Mass Effect 2 because they each had polish, amazing stories, and incredible gameplay. Truth be told, you can't go wrong with any of them, but I will have to say Uncharted 2 by an ever so slight margin. 

Takes the final spot in my top 5.
I'll leave you with my top 10 here (just because I have to give these other games recognition somehow). 
  1. Journey
  2. Skyrim
  3. Batman Arkham City
  4. Heavy Rain
  5. Uncharted 2
  6. Mass Effect 2
  7. Red Dead Redemption
  8. Infamous 2
  9. Portal 2
  10. Modern Warfare 2
What are your favorite games from this generation? Is it as hard for you as it was for me? 

Tuesday, March 05, 2013

Trophy Tuesday: Far Cry 3


Last Friday, I posted a blog about Far Cry 3 and how everyone should play it. Turns out, it's also a great game for trophies. Truth be told, there are very few annoying trophies in the game. I've actually enjoyed seeking out each one to see everything this game has to offer.

PS3trophies.org rates the game's platinum trophy difficulty a 3 out of 10 and in my experience, this is accurate. There are only two missable trophies and those are actually quite difficult to miss. As long as you liberate at least two outposts without being detected, you should be fine. Difficulty does not affect any of the trophies so feel free to play on any level you prefer.

There is also a series of co-op trophies, which you can actually obtain on your own if you have a 2nd controller. Although not ideal, you do have the option if you have an aversion to playing co-op or just don't have any friends.

Don't do it!
Platinum trophies usually fall into three different categories: attainable/terrible game, attainable/fun game, or unattainable. Luckily, Far Cry 3 falls squarely into the 2nd category, much like Sly Cooper. My one piece of advice for trophy hunters? Don't give into the terrible games! It's a never ending cycle and you'll likely regret it completely. There are way too many quality titles with attainable platinums to waste your time on games like Terminator Salvation or Kung Fu Panda...believe me, I know. I've platinumed them both. Don't hate. Just go play Far Cry 3 and add another platinum to your trophy room.

Friday, March 01, 2013

Everyone Should Play Far Cry 3


The weekend is finally here and you know what that means...time for some hardcore gaming! I've been progressing through Far Cry 3 and hope to beat it this weekend. The game is fantastic and I regret not playing it sooner.

It's really not important to have played a Far Cry game before. This entry is its own story - and what a story it is. In fact, the game combines an incredible story with an open world not unlike that of Skyrim...with guns instead of swords and sharks, tigers, and komodo dragons instead of - well, regular dragons. Yes, this is is a game with komodo dragons. Yes, they'll attack you. Oh, and the game runs much better than Skyrim in terms of framerate.

I've always had a fascination with sharks and komodo dragons. They are two of nature's most fearsome predators. By fascination, I mean I'm terrified of them. I've yet to be attacked by a shark (in the game) and hope I can avoid it entirely (both in-game and in real life). As far as I have found, there's really no way to attack while underwater, which means you're incredibly vulnerable. At one point in the game, I needed sharkskin to craft a new item. I shot at the sharks from outside the water and then quickly dove in for the pelts. Luckily, no other sharks approached before I could return to the surface. I also had an untimely death at the hands of a crocodile that resulted in me throwing my controller and screaming like a little girl. My dog seemed rather annoyed that I woke her with my shout. My wife was also less than impressed.

In all seriousness, the game does a fantastic job of drawing you into the lush landscape of Bangkok. Each situation feels unique and what I love is how you can go about a mission in entirely different ways. You can be stealth or you can go in aggressively with your guns. But let's be honest, there's really nothing unique or innovative about offering you basic, cookie-cutter stealth and aggressive options. Fortunately, Far Cry 3 offers you hundreds of possibilities.

Get out of the way and watch the ensuing carnage. 
With Far Cry 3, your decisions are multilayered and you have a number of ways to be stealth or aggressive. For example, if you spot a caged animal right in the middle of an outpost, you can shoot off the door and watch from afar as a bear or leopard wreaks havoc on the enemy. Maybe you prefer a more aggressive approach, in which, one of my favorite options relies on the use of a vehicle. Depending on the outpost's layout, you may be able to take out everyone with your vehicle. If you want to be a little more creative, you can race straight for an outpost and allow the enemy to fire at your vehicle and eventually it will start smoking. Once you see the flames, you can bail out of what is now a very large explosion waiting to happen. If you time it just right, the vehicle will explode and take out a number of enemies.

This really just scratches the surface, but hopefully it's enough to whet your appetite. If you haven't already played Far Cry 3, I would highly recommend it. There's a ton to do, the story is engaging, and the gameplay is fantastic. I may also try and squeeze in some time with Link to the Past this weekend as well. How about you? What is everyone else playing this weekend?

Thursday, February 28, 2013

Throwback Thursday: Revisiting The NES And SNES

Confession #1: I never owned a Super Nintendo (SNES) growing up. For whatever reason, I owned a Sega Genesis instead. As I've grown older, I realized the number of incredible titles I missed and I've made an effort to play as many as I can. Lucky for me, my high-school girlfriend (and now my wife) owned one of the greatest gaming systems of all-time. She also had a decent collection of games to go with it.

Confession #2: I've never beaten The Legend of Zelda: A Link to the Past. I've played it on a few different occasions, but never all the way through. Coincidentally, I've recently discovered Neogaf's buy/sell/trade thread, which is an excellent place to find old-school games for a respectable price. So whenever I came across a copy of Link to the Past for $20, I had to pull the trigger.

The first thing to strike me is how beautiful the game still looks. It's really amazing how the SNES has aged so well. Original Nintendo titles don't hold up nearly as well as the 16-bit SNES generation. The colors in Link to the Past really pop and the art style is exactly what we've come to expect from the Zelda series. I'm still very early in the game, but I hope to make Throwback Thursdays a recurring segment here on Retro Raconteur. Perhaps I will revisit my experience with Link to the Past in the coming months.

Still looks beautiful today.
I've also unearthed an original Nintendo Entertainment System (NES) that belongs to my brother-in-law. Regrettably, I sold my system long ago. His system also came with a wide array of titles and he even had many of the original boxes. Upon finding these two legacy systems, I'm getting an itch to start collecting old systems and games. I'm already off to a good start with the aforementioned SNES and NES.

It really is amazing to look back on the history of gaming to see how the industry has changed. Even still, you can also see how much has stayed the same. Nintendo has taken Mario, Metroid, and Zelda from 2d to 3d, they've added new control schemes, new weapons, and new worlds to explore, yet that core experience of each title is rock solid. It's part of the reason Nintendo's titles still resonate with so many gamers across the globe.

Tuesday, February 26, 2013

Trophy Tuesday: Sly Cooper Thieves in Time

Sony's latest title featuring the thieving raccoon has been fairly well-received among critics. It's also a great game for trophy hunters out there...especially if you have the Vita version. 

PS3trophies.org rates the platinum difficulty a 3/10 for Sly Cooper Thieves In Time, and estimates approximately 10-15 hours to obtain every trophy. If you're really looking to skyrocket your PSN level, you can transfer your save to the Vita using the cloud save feature. Sly is actually part of Sony's cross-buy promotion, which means you'll receive a digital copy of the Vita version when you purchase for PS3. By utilizing cloud save, you only have to beat the game once. You then transfer that save to the Vita and load the game. Every trophy you've earned on the PS3 version will instantly pop on the Vita version. Alternatively, you can also continue transferring saves back and forth (as I did) to keep your game moving forward even on the go. 

Sly's most difficult (AKA- annoying) trophies involve a plethora of collectables. There are far more collectables in this entry of Sly over the previous three games. The clue bottles make a return, but you'll also be collecting specific treasures and sly masks. There are certain tasks you can complete to unlock a in-game maps for the clue bottles and treasures; however, there is no map for the masks. 
The Vita makes treasure hunting a breeze.
Fortunately for Vita owners, there's another added benefit to having both games. You can use the Vita's AR treasures mode to highlight every treasure, mask, and clue bottle in orange (make sure you go to options on the PS3 version to enable the AR server first). The rest of the screen appears in a green/night-vision-esque hue. I'm sad to admit it, I didn't even know about this feature until very late in the game. Even so, it proved invaluable for finding those last few masks. 

If you only have a few platinum trophies and are looking for a quick way to increase your level, look no further than Sly. Not only is it an attainable platinum, it's also a great game. 

Friday, February 22, 2013

PlayStation 4 Now Official, Releasing This Year


The PlayStation 4 is official and it's coming this year. If you're reading this blog, you undoubtedly knew this already as Sony formally unveiled the console this week. Actually...they didn't unveil it all! Although we saw games, tech demos, and the controller, we never saw the console itself. Earlier in the week, I posted a few recommendations for Sony on how they could have the best showing possible. Let's see if they earned a passing grade.

1.) Save Something For E3

Pass.

Sony definitely kept a number of details under wraps. While we know the console is set to release "Holiday 2013," we don't have a firm date. The company made no mention of price, other than to say it would be "affordable." What company doesn't say this? Still, let's hope they learned from the PS3's launch and manage to release the console for $399 or less.

And of course, we're all itching to know what the system itself actually looks like. It's a little pointless if you think about it. The console's shell serves no other purpose than to house the internals (which are incredible by the way). Even so, there's just something about a nice, sleek design sitting next to your television. We're almost assured to see the system at this year's E3.

2.) Show The Console And Show The Controller

Fail/Pass.

As mentioned above, we didn't get to see the console. Sony President of Worldwide Studios, Shuhei Yoshida told The Guardian, "Our focus here was to show some games and talk about the key principles - we wanted to save the unveiling of the actual console."

After the fact, I'm actually glad they didn't revel both. It definitely leaves us wanting more as we begin the wait for this summer's E3. After all, can we really complain considering they revealed a near-final version of...

...the dualshock 4! The leaks were mostly accurate; however, this version looks more polished overall. The new controller features a touchpad (similar to the Vita's backtouch), as well as new L1/L2/R1/R2 shoulder buttons, a share button, and semi-concave thumbsticks. The controller also appears more ergonomically pleasing than the dualshock 3. The company proved they care about fan response by making revisions to the thumbsticks and the triggers, two of the more popular criticisms regarding the dualshock 3.

3.) Show Real Gameplay

Pass!

I'm really happy about this one. We have to be at least nine months from release so I had reservations they'd actually show gameplay. We saw live demos of Killzone: Shadow Fall, a new title called Knack, and Watch_Dogs from Ubisoft. As expected, Killzone looks absolutely amazing and Watch_Dogs continues to impress.

4.) So Why Do I Need A New Console?

Incomplete.

I say incomplete not because Sony did a poor job of illustrating the need for a new console, but because the presentation was mostly packed with goals, ideas, and lofty expectations. We've yet to see if they'll actually deliver on cloud gaming for every generation through Gaikai (one of my previous predictions), remote play with the Vita on every PS4 game, how the new social features will work, and more.

Overall Grade? Pass

For this type of event so far in advance, Sony really hit it out of the park. We saw gameplay. We saw the new controller. We saw innovative ideas. We saw concepts. We even got a few surprises with Bungie showing Destiny and Blizzard announcing Diablo III for both PS3 and PS4.

I look forward to the news that will no doubt trickle out over the coming months leading up to E3. I'm also curious to see how Microsoft responds. Sony fired the first shot of the new console war and they definitely made it count.

Wednesday, February 20, 2013

What Are Your Favorite PlayStation Memories?


A new trend has taken Twitter by storm: #PlayStationMemory. Sony's incredible marketing campaign for today's PlayStation Meeting certainly isn't sputtering at the finish line. In fact, it's been just the opposite. Although I have no idea who started the trend, #PlayStationMemory is officially dominating Twitter. Here are a few memories posted thus far:

@jeffrubenstein: Trading in my SNES, Game Boy, & every game I owned for a PS1, Twisted Metal, & RE in 1996 #PlayStationMemory

@JimSterling: That PSOne demo with the T-Rek and the Whale. Also that puzzle game demo that ranked your IQ at the end. #PlayStationMemory

@GameOverGreggy: Waiting 9 hours in line to buy the @PlayStation 2 #PlayStationMemory

This got me thinking about my fondest PlayStation memories and I quickly realized they are rather unique. First of all, I got a PlayStation because of school. Yep. You read that correctly. School!


A company called lightspan adventures designed a series of educational games around the character known as Mars Moose. My father, a superintendent of schools at the time, realized the potential of this. He actually implemented a program where certain classrooms had a PlayStation to play these educational games. We also had a close friend who worked at lightspan. She gave us the games and voila! My parents bought me a PlayStation.


In terms of "real" games, there are two games I remember most fondly: Twisted Metal 2 (TM2) and Final Fantasy VII (FFVII). My friends and I played TM2 for hours on end. This was the go-to game at all our sleepovers. We'd play multiplayer death match, but we spent most of our time on the co-op campaign mode. Even my younger sister enjoyed playing TM2.


Having FFVII on a list of PlayStation Memories is an absolute must. You probably already know how great the game is so I won't even go there. Instead, I'd like to share a specific story. I was in the 6th grade when I played FFVII for the first time. A certain 8th grade girl wanted to come over to my house to "visit my sister" (man how naive you can be in the 6th grade!). Well, she arrived...and I was playing FFVII. And I continued to play FFVII. She came into my room several times and I literally didn't budge. "Hey. What's up? Oh, my sister is in the other room." And I just kept on playing. Talk about playing "hard to get" long before I'd even heard the phrase "hard to get."

I could go on for quite some time about my favorite PlayStation memories. I remember the first time I saw Madden on PS2 and my jaw hit the floor. The helmets! The grass! You can even see their breath in the cold weather! Buying a PS3 and only planning to use it for a blu-ray player. My first platinum trophy. Aye, such great memories.

As I've blogged on a few different occasions, Sony has an incredible opportunity before them tonight. They've hyped the PlayStation base better than any company I've seen in a long time. None of it will matter if they don't deliver on this evening's event.

So...get your popcorn, pull up a chair, and find one of the 1,348 websites streaming the event (that's an exaggeration) in 9 different languages (that part is actually true) and enjoy hearing about the PS4! I'm confident we're about to have another amazing #PlayStationMemory.

Tuesday, February 19, 2013

AltEgo Announces New League of Legends App

Actually have a bit of news for you guys with this update and it comes via AltEgo. Today, AltEgo announced a new League of Legends (LoL) application for the Android Operating System (OS). The free application, Champion Select, allows users to share in-game accomplishments via popular social networking sites such as Facebook and Twitter.

"It's nice to be able to brag about winning a game of LoL to your friends on Facebook and Twitter, especially when you're such a new player," said JP of Electronic Arts.


Champion Select also allows players to create customized posters featuring a user’s team and stats, providing LoL players with a more enriched experience. Further development is expected, which will offer users even more personalization of their posters. The application brings LoL to social media by  giving players not only the ability to brag, but to also show their friends what they've been doing in-game. Users also have the ability to quickly view different skins for all of the champions. 

"We play LoL a lot, and are always posting our victories. We thought that this would be a much more fun way to do it. These posters allow you to get across messages that go further than just a screenshot," said Seth Gerson, CEO of AltEgo.


The application allows players to actually view a champion’s skin, which gives an idea of how it will appear in-game. Although its currently in beta, this app is already showing quite an opportunity for growth. 

Champion Select is currently available only on Android. It can be downloaded for free from Google Play and requires Android OS 2.2 or higher. 

For more information, feel free to contact Morgan J. East, Community Manager of AltEgo, at morgan@altego.com. 

Monday, February 18, 2013

Marketing For PlayStation Meeting Has Been Superb

Excited yet?
It would be an understatement to say Sony's recent marketing has been poor. From the early PlayStation 3 (PS3) commercials to the lack of any marketing push for certain titles (ex. Sly Cooper Thieves in Time), the company has struggled to get a grasp on how best to market many of its products. As I discussed last week, Sony has a unique opportunity on their hands with this week's Futre of PlayStation event and despite past struggles, the marketing for this meeting has been absolutely superb. 

Sony has released a video each day, starting with the history of the original PlayStation (PS1) this past Friday. Saturday night's video detailed the story and hype of the PlayStation 2 (PS2). Sunday's video focused on the PS3. Does this point to a PSP video for Monday and a PS Vita video for Tuesday, all leading up to the PS4 event this Wednesday? That remains to be seen, but of the videos released thus far, they will undoubtedly conjure up a number of memories about owning your first Sony console. This sense of nostalgia is exactly what Sony is hoping for with these videos. 

Geoff Keighley of GameTrailers.com tweeted out "Best PlayStation Meeting video yet coming to GT early next week." But even folks who aren't directly associated with the video game industry are taking notice. Mark Gurman of 9to5mac.com tweeted "Sony continues teasing the next PlayStation...they're setting ridiculously highly expectations us.playstation.com/meeting2013." 

So have they set the expectations too high? I suppose we won't know the answer until Wednesday, but the expectations themselves though are certainly high. As someone who works in marketing myself, I'm more intrigued by the why. Why are they releasing daily videos? Strictly just for hype? How do they relate to the PS4 event? Some answers are obvious. They want to ride a continuous stream of momentum leading up to Wednesday. They're focusing on their "past" while teasing the "future." But there's more than that; specifically, why is Sony attempting to draw on their past in hyping their future?
Does this still resonate with consumers?
Reason #1: Brand Loyalty
Sony currently holds the #1 and #2 spot for all-time home console sales with the PS2 and PS1, respectively. Each system sold more than 100 million units worldwide with the PS2 selling over 150 million (source). Those numbers are staggering. For comparison's sake, even the most optimistic estimates have the PS3 selling roughly 77 million units worldwide. That's nearly a 50% drop in user base from one generation to the next! Think about that for a second. Of those 150 million PS3 owners, roughly half of them purchased a PS3. And this is assuming that no one bought the PS3 as their first Sony console, which is highly unlikely.

With these videos, Sony is hoping to bring back those 150 million PS2 owners. They're attempting to remind you of the feelings you once held toward the brand, feelings that resulted in more sales than any home console ever. In a sense, they're conveying how they once had your full trust as a consumer. They were the go-to option for gamers, a pinnace they're boldly trying to reach again...with PS4.

The best-selling home console of all-time.
Reason #2: Brand Power
This could almost be included with reason #1, but I thought it different for a couple of reasons. Sony has often been described as an arrogant company. They once posited that gamers would get a second job to afford the insanely overpriced launch PS3. Aside from Nintendo though, I'm not sure anyone can claim to have changed the industry as much as Sony. And that certainly brings a sense of power and respect that Microsoft just doesn't have yet. These retrospective videos attempt to show Sony isn't a new kid on the block (Ouya) or the still relatively young but promising (Xbox). They are showing how they were (and still are?) the company that once toppled the almighty Nintendo for console supremacy back in the mid-90's. 

The home console that changed everything.
Reason #3: Gamers Can Relive That Past...While Enjoying The Future (theory)
It's entirely possible these videos were only designed and created for the reasons already mentioned. After all, a strong brand is an incredibly powerful tool. Perhaps I'm giving them too much credit, but I think there's more to it than the first two reasons I outlined.

Let's start with Sony's purchase of Gaikai, the streaming service. I think it comes full circle here with the announcement that every PS1, PS2, and PS3 game will be available from day 1 on the PS4 via cloud gaming. How is that any different from PS1 and PS2 classics currently offered on the PlayStation Store? Well for starters, it's every game. And second...it's going to be part of the PlayStation Plus subscription service. Users won't actually pay on a game by game basis. 
"Uhh...what?" - reaction of most when I mention Sega Channel
Anyone remember Sega Channel? No? Didn't think so. It was such a niche product, I don't know anyone else who had it.  My wonderful parents realized its awesomeness and gave it to me as a gift. For a monthly fee, I had unlimited access to roughly 35-50 games, which changed each month. Sound familiar yet? Personally, I think Sega was ahead of its time as this is almost exactly what Sony has created with the PlayStation Plus service and its Instant Game Library. More on Sega Channel here and here if you're thinking I'm a loon who created this with my imagination. How big a statement would it be if Sony announced that every game you grew up playing will be available on PS4 through a new Gaikai application?

These videos, while expertly crafted and resulting in rampant speculation, mean nothing if Sony's event flops on Wednesday. Although I'm clearly a zealous PlayStation fan, I think it accurate to say Sony has our attention for this week's PlayStation Meeting. The gaming world is watching; will Sony deliver? 

Wednesday, February 13, 2013

One Week Until "The Future Of PlayStation"



On January 31st, Sony dropped a bombshell announcement. They issued a series of tweets, emails, facebook posts, and blog posts within seconds of one another. The purpose of said tweets, emails, and posts? The above video. "Come see the future of PlayStation."

The Internet reacted accordingly and whipped itself into a frenzy over the news. Why you ask? Sony's event and this announcement are likely the official beginning of a new console generation. That's right. The PlayStation 4 is set to be revealed next week in New York. The mainstream gaming sights have already made their predictions. Now we're just counting the days.

Sony is really pushing this as a big event. First of all, they're live streaming, clearly indicating they want their fans to watch. This isn't going to be a corporate meeting filled with financials (although I'm sure there will be some); no, this event is focusing on the gamer. They've invited industry editors and are having the event in New York's famed Hammerstein Ballroom. So instead of predicting what Sony will do, how about hearing what they should do at the event? At least, what they should do if they want to please millions of die-hard fans and trophy hunters like myself ;-)
E3 remains a key show for industry enthusiasts
1.) Save Something For E3

Not what you were expecting at the top of the list? It's true though. Unless the console is releasing within 2-4 months, which I can't possibly imagine, Sony can't afford to show all their cards from the beginning. Announcing a price or release date this soon would give Microsoft ample time to counter that. Many have stressed the importance of being first in this console generation and up until this point, rumors pointed to Microsoft as being slightly ahead of Sony for planned their planned release date.

Recent "Apple-style" press conferences from all three major video game companies seem to be moving us toward an industry where E3 is less important. While I certainly believe this to be true, we aren't there yet. E3 remains an important industry show and Sony shouldn't ignore it just yet.

The infamous boomerang controller
2.) Show The Console and Show The Controller

This one may go without saying, but we absolutely need to see the new console and the new controller. Rumors have suggested a slight redesign of Sony's classic dualshock we all know so well. Expectations range from minor improvements to the triggers and thumbsticks, to a Vita-esque touchpade in the center of the controller. A share button has also been mentioned, which would theoretically give players the option of quickly posting gameplay videos or screenshots to their favorite social media outlets. Sony needs to show this now so they have a chance to receive any constructive feedback. After all, we really don't want a boomerang controller.
Mockup by kairu of NeoGaf
Most consoles launch with a flagship FPS. 
3.) Show Gameplay...Real Gameplay

Back when Sony first debuted the PS3, attendees gawked over the now legendary footage of Killzone 2. Many questioned whether the footage was truly running on PS3 hardware and it turns out, they were right. Although Sony certainly came very close to achieving that quality in later titles, they admitted the video in question was in fact a "target render" rather than actual gameplay. Don't repeat that mistake with the PS4.

As a child growing up, the leaps and bounds in terms of graphical quality seemed monumental between each generation. While we're getting closer to graphical ubiquity (I mean...can they really get that much better?), I believe Sony can - and should - wow us one more time. Rumors indicate the Killzone franchise may once again be the title to showcase the system's power. This time...just make sure it's legit.
Sony acquired Gaikai for $380 million.
4.) So Why Do I Need A New Console?


I love my PS3. The games look fantastic. Online games are great. So...why do I new console? As has been proven time and time again, graphics are important but not the end-all, be-all. Two of the best selling consoles of all time were actually two of the least powerful systems in their respective generations (PS2 and then the Wii). IGN and the Podcast Beyond crew recently speculated about this and I think they're close with their ideas. Namely, Gaikai will play a key role in what's coming.

So, just what is going on with Gaikai, the cloud gaming service Sony acquired for $380 million back in September? Is it just so the console can be backward compatible with legacy titles? Is Sony envisioning a world where I can play any PS4 title by streaming it to my Vita through Gaikai? If so, what's the point of buying the new console? So many questions remain to be answered in relation to Gaikai. Sony invested a significant amount of money in them, so what's the payoff? It's almost certainly intertwined with the PS4.

Regardless, I'm definitely looking forward to next Wednesday. We'll get a peek into the company's future and hopefully we fans will be excited about what we see. And so I leave you with this wonderful  Kaz Hirai gif, courtesy of NeoGaf user Dawg. 



Tuesday, February 12, 2013

Trophy Tuesday


Oh to hear the satisfying little tone of a new trophy increasing my PSN score by a tiny fraction of a percentage point. To someone who isn't a gamer (and even to some who are), it's very difficult to explain the tenacity and dedication with which many Playstation, Xbox, and Steam gamers pursue these seemingly useless little trinkets. Just to get an idea of how far a gamer will go for these digital rewards, look no further than the 2010 Great IGN Trophy Whore War.

I must confess: I myself am a trophy addict. You see, it all started with Infamous. I really loved the title from Sucker Punch and thought it might be cool to go for the platinum trophy. I wanted to play through a separate time as Evil Cole. I wanted to collect all the power-ups. So, I played the game and searched every inch of Empire City for those little blast shards. Finally, I received this...
Unlock the platinum trophy by unlocking all other trophies.
Well, I say "received." It really just appeared in my PSN Profile, which I admittedly thought was cool. After that, I honestly didn't think anything else about it. That is...until a fellow gamer and friend commented on the platinum trophy. Then I suddenly realized that he too may pursue the Infamous platinum. Even worse, he may pursue more trophies and pass my level! I couldn't have that. And so began the great trophy war between myself and two of my closest friends.

Currently, we are all hovering around the level 19 mark. It's a never ending competition, not to see who's the best or the most talented, but to see who has the most dedication to push forward for a higher PSN score and the ever elusive platinum trophy. I'm currently 2nd in the trophy race, but my tally of 39 Platinum Trophies has long been the benchmark (at least for us...more on that later).
Sony's official PSN ID Badge.
The way PSN calculates points is quite unique. Bronze, silver, gold and platinum all have different weights depending on your current level. If you're a level 5 and you get three platinums, three days in a row, your level is going to skyrocket fast. For someone like me who sits at level 19, three platinums wouldn't even shift me a single level. My friends and I have each held a significant lead at some point during our trophy war, only to have the other two come storming back to even things up and eventually take the lead. You're never really out of the race.

Thanks to a wonderful little website called PSN Profiles, it's easier than ever to keep track of your trophies. You can see where you rank against other Playstation gamers, pinpoint your very first trophy, and even learn about the rarest trophy in your collection. My profile is featured at the bottom of this page. To the average gamer, a level 19 with nearly 3,000 trophies may seem like a lot. But take a look at PSN Profiles leader board here. I play a ton of video games. I can honestly say I have no idea how someone can have enough time to earn this many trophies. Beta tester? Game developer? Who knows! Even guys who play games for a living, such as IGN's Greg Miller , only come in at a level 22.

To be totally honest, I'm not sure if trophies/achievements are good for gaming or not. I can honestly say I've played some games just because they have easy trophies. Additionally, I have played a few games far more than I would have if they hadn't had obtainable platinum trophies. I enjoyed Assassin's Creed II, but without trophies, I would have stopped the game immediately upon beating the single player story. Then there are games that are so good, it doesn't really matter about the trophies. I platinumed both Mass Effect 2 and Skyrim (over 120 hours!)...but I loved every second of it.
The main downside to trophy hunting is when a gamer misses out on other quality titles. Maybe the trophies are too difficult that they don't even bother playing or maybe the player is too busy spending hours in another game just for one trophy. Recently,  I've made an effort to focus on quality instead of quantity. I pursue platinum trophies relentlessly with quality titles like Dishonored and Sly Cooper, rather than Kung Fu Panda or Megamind, which are notoriously easy platinums.

Trophies and achievements may be new, but accomplishing random tasks just for fun have been around since the days of Pac-Man and Mario. Only now, we have a record of completing these inane tasks. What would be really awesome is if Sony and Microsoft would work out a rewards program, similar to Club Nintendo (although it rewards purchases, not in-game achievements). Perhaps an Infamous platinum trophy earns you a poster or maybe a Skyrim platinum nets you $10 PSN store credit? The opportunities are endless for companies to further develop an already loyal fan base.

In a very weird way, I guess the trophies make it all seem worth it. No matter what happens to your saves, hard drives, or if you never pick up another title, your trophies and experiences with each game can never be taken away. Don't have a platinum trophy yet? Give it a shot. You just might become addicted.

The Last of Us Delayed?

It's looking more and more likely that the PS3 exclusive title from Naughty Dog has been delayed. I received this email from Best Buy yesterday saying my pre-order date had changed.

Today, Gamestop has updated their company listing to also reflect the 6/18 date.

The Last of Us was originally scheduled to release on May 7th. While delays are never preferable, it is likely Naughty Dog will use the extra month for further polishing and overall fine-tuning. It's clear Sony has marked this as their flagship PS3 title for 2013.

UPDATE: Sony has confirmed the delay; however, the title's new release date is June 14th, 2013 (not the 18th indicated in the Best Buy email). The 14th is a unique choice as it falls on the Friday after E3. Official Sony comment here: http://blog.us.playstation.com/2013/02/13/the-last-of-us-is-coming-in-june/

Monday, February 11, 2013

Metroid Prime is the Greatest Game of All-Time


There's no better way to kick off a new gaming blog than to discuss my favorite game of all time: Metroid Prime. While not a popular choice for best game of all-time, the first-person adventure is certainly one of the most critically acclaimed titles in video game history. The original Gamecube title has an astonishing 97 metascore on metacritic.com, which would be tied for 2nd if metacritic included legacy platforms in their all-time rankings.

Metroid Prime released in 2002 from the relatively unknown Retro Studios. Many longtime Nintendo fans were just a tad enraged when they learned one of Nintendo's most beloved franchises had been given to an up-and-coming studio, not to mention the longtime 2d series would not only be going 3d, but also 1st person. Early screenshots and preview builds of the game did nothing to quell those fears. Sensing the game wasn't shaping up as they'd hoped, Nintendo and Retro started meeting more often. While we'll likely never know the exact details of what happened in those meetings, Nintendo cancelled Retro's other projects and everyone focused solely on Metroid.


When the game released, critics were blown away. Not only did the game play well as a 1st person shooter/adventure, Retro took Metroid from 2d to 3d flawlessly. The series retained its sense of exploration, isolation, and epic boss battles. I remember picking up the latest copy of Electronic Gaming Monthly (EGM) and flipping through until I found the Prime review. I had hoped for a silver award, maybe even a gold, but what I found was almost unthinkable: three 10's and EGM's prestigious platinum award.

From the moment you pop the mini-DVD into little purple cube, you'll realize the game sets itself apart in a big way. You're treated instantly to a sleek menu accompanied by a wonderful score; Metroid Prime exudes polish from the very first menu and until the final credits roll. At the time of its release, Metroid Prime was the best looking game on a console. Period. Yes, that includes the more powerful Xbox system, which of course featured Halo: Combat Evolved. Prime wasn't just good; it excelled on so many levels. I could go on for pages about what makes Prime great, but I'll try and highlight three reasons why it's my personal favorite game of all-time.

1.) The Boss Battles: Every gamer loves a good boss battle and Prime is chock-full of them. The best boss fights are those when you face seemingly insurmountable odds. A creature far more powerful than yourself, yet you have the ability to outsmart it by exploiting a particular weakness. I will never forget the sense of awe when battling Meta Ridley, Thardus, and even the Parasite Queen in the game's opening sequence. The music, the sequence of events leading up to it, and the fights themselves are just astounding. 

2.) The Sense of Isolation: This is one area where many modern games fail. The original Dead Space did an excellent job of making you feel completely alone and isolated; however, other games like Resident Evil have slowly turned into more action-oriented games. While Prime has plenty of action, you play as a bounty hunter who is very much alone. This is made completely evident from the moment you investigate the Space Pirate frigate Orpheon. The other locations Samus visits throughout Tallon IV continue to illustrate the isolation and how alone you are. Even so, you're never bored or left wondering where to go next. From the ice-capped Phendrana Drifts to the underground Magmoor Caverns, you'll always want to push forward and explore even more of the beautiful planet.

3.) The Little Things: Part of what makes Prime so great are the tiny details. The way Samus can see her reflection in the visor when a large light flashes or the way it fogs up when she enters a room with disconnected pipes. My personal favorite is the heat that rises from her arm cannon after you fire off a few bursts in quick succession. Prime is loaded with these unique touches. And speaking of loading, it's almost non-existant, which is unheard of for a disc based title. Prime hides its loading in very subtle ways through the use of locked doors and moving elevators. In fact, you'll never see a single loading screen for the 10-15 hours you spend behind the visor.


If you've never played Metroid Prime, do yourself a favor and find a Gamecube (or a Wii) to play it. The first game can be had for fairly cheap on eBay and Amazon. Even better if you can find a copy of the collection with all three Prime titles; although finding a copy for a decent price may prove difficult. What's more surprising is the following sequels, Metroid Prime 2 Echoes and Metroid Prime 3 Corruption, are equally as good. Every Metroid fan has a preference, but the original Prime will always have a special place for me because it did something incredibly unique that had never been done before. Although it released more than a decade ago, Metroid Prime remains my favorite game of all-time.


PSN Profile