Ahh...Zack and Wiki. I still fondly remember the look my wife gave me when I received this title one Christmas. Sadly, one of the best hardcore Wii games ever made suffered from a terrible name and a deceptively childish cover art. Judging this game by its cover alone would likely lead you to an assumption similar to my wife's reaction. It looks like a cartoon about pirates. Certainly it's riddled with fetch quests, boring collectables, and snooze-inducing gameplay? This couldn't be further from the truth.
Zack and Wiki is certainly cartoonish in style, yet the core gameplay is designed solely for the thoughtful gamer. As a point-and-click adventure, you control Zack solely with the Wii remote (no nunhuck required). Each level is laid out entirely before you begin and you're tasked with reaching a lone treasure chest, which houses a piece of Barbaros himself.
Sadly, Zack and Wiki didn't sell well enough to warrant a sequel. Even so, it's never too late to go back and revisit such a classic. Here are just a few reasons IGN, myself, and others loved Zack and Wiki so much.
-Multiple ways to solve certain puzzles
-Excellent pacing w/ steady increase in difficulty
-Varied level design
-Replay value thanks to the high scores
-Solid controls that work well
-Appropriate gestures that almost always make sense