Wednesday, May 22, 2013

So...Did The Xbox Event Win Me Over?


In a word, no. Not even close. Let's take a look at my list from yesterday's blog post, which detailed five ways Microsoft could sway the Sony faithful.

1.) Quality, New Exclusives?
Nope...at least not yet.

A new Forza game was announced, but aside from that, the few games they did discuss were EA Sports titles and the new Call of Duty, both of which I can play on a PS4 just as easily. Microsoft spent very little time discussing games at all. Their focus is clearly on entertainment as a whole. We did get a promise that a number of new IPs are coming from Microsoft Studios.

2.) Powerful and Affordable-
Kinda.

The specs are decent, but clearly out powered by the PS4. Casual consumers see they both have 8GB of RAM. What they don't see is PS4 has the much faster GDDR5 RAM compared to Xbox One's (yes, that's really the name) more common DDR3 RAM. The PS4 also has a GPU roughly 33% more powerful.

As to how this will matter when it actually comes to games? It all depends on which platform third parties utilize as the so-called, lead platform. If they design the game for Xbox One and port up to PS4, then the difference won't be very noticeable. However, if they design it for PS4 or PC and then port down to the Xbox One, PS4 will have a fairly noticeable edge. First party titles will most likely look excellent on either system, but again, a slight edge to the PS4.

They didn't announce a price.

3.) Free On-line-
Unknown...but unlikely.

Again, they didn't officially announce this, but after a barrage of other anti-consumer announcements, I think it's safe to say they will continue charging a monthly fee for Xbox Live.

4.) More Open Xbox Live Arcade (XBLA)-
Nope.

Nothing reported yesterday leads anyone to believe it will be easier for indie developers to get their titles on XBLA. In fact, reports surfaced claiming Microsoft will not allow self-publishing, while earlier reports have indicated the PS4 will allow it.

5.) Don't make it "always online"-
Kinda.

Here we have yet another murky issue and Microsoft is struggling to give an adequate explanation. To the question, does my console ALWAYS have to be online, even for single player games? The answer is no. The one significant caveat is the report that you're Xbox One must have access to the internet at least once every 24 hours to check-in. So what happens if you're without internet for more than 24 hours? That question remains unanswered at this point.


And while I didn't include it on my initial list, I honestly never believed Microsoft would completely block used games. In some ways, the news is worse than we imagined. We've seen a series of bungled statements from top-level management at Microsoft, websites have written and re-written stories, and even Gamestop's CEO is throwing quotes out there and thus, adding to the confusion.

In short, Microsoft is attempting to make significant changes to the way we buy and sell games. This much is confirmed; you WILL be able to sell and trade-in games, yet used games will require you pay a fee to access the game...a fee that is reportedly the full price of the game. Sound confusing? It is.

What's most disappointing is Microsoft seemed totally inept and even a little caught off guard by the questions every gamer is asking. Statements should have been prepared with clear, concise responses. Rather than saying, "we're not ready to talk about that yet," Microsoft should have made a strong push to effectively squash the rumors surrounding Xbox One.

If those rumors are true, and it seems they are at least in part, Microsoft should have attempted to soften that message through clarity and explanation. Yesterday was supposed to be the celebration of a new console generation; instead, we now know for certain gamers just aren't Microsoft's focus anymore.

Tuesday, May 21, 2013

Can The Xbox Event Sway Sony Fanboys?


In case you haven't heard, Microsoft will finally lift the curtain on their next generation system in a matter of hours. A fellow gamer asked me yesterday, "you excited about tomorrow?" Honestly? I'd completely forgotten about the event today. Full disclosure here: I've never owned a Microsoft console, yet I've owned seven between Nintendo and Sony. So as a self-proclaimed Sony Fanboy, is there anything at all Microsoft can show today that will win me over?

It certainly won't be easy as I've enjoyed my PS3 immensely and love what I've seen thus far about the PS4...but I'm entering today with an open mind. I've never been one to shy away from "jumping ship" across generations or even being a multi-console owner. Growing up, I could only purchase one system and it had to be an appropriately priced system. Now as an adult, my chief concern when I purchase a console is all about the games.

Rumors leading up to the Xbox event suggest Microsoft's "Project Durango" will likely focus more on being an entertainment box that happens to play games, rather than a gaming machine that also features useful applications. Such a move may actually propel Microsoft to the front of the pack this generation as they seek to expand the market and draw in more casual gamers.

On the surface (pardon the Microsoft pun), that strategy seems likely to yield enormous profits; however, I'm not so sure. Microsoft could be on the verge of alienating its core base: the gamer. It's crucial they never lose site of who made an Xbox 360 possible. Gamers made it possible, both through their support of the original Xbox and their early support of the 360.

To win over a Sony fanboy, Microsoft must show a focus on the gamer and the games. It's completely understandable to pursue other audiences by offering entertainment options, but the core focus should be about games. Here's a list I've put together on how Microsoft could win me over today and at least pique my interest in purchasing the next-generation Xbox.

  1. Quality, New Exclusives- Regardless of which console you own, there's really no doubt that Sony dominated with exclusives this generation. Xbox had mega hits in both Gears of War and Halo, yet Sony offered a more diverse and unique range of titles such as Uncharted, Heavy Rain, Infamous, Journey, and of course, God of War. Gamers need to see a new commitment from Microsoft to focus on quality first-party titles. I'm not talking timed-exclusive Call of Duty DLC; there needs to be more. Now that Bungie has gone multi-platform, what will be the next Xbox's must-have title? A Gears of War game would certainly sell to the Xbox faithful, I don't know that it would do much to sway a dedicated PlayStation gamer. I need to see something refreshing, new, and innovative.
  2. Powerful and Affordable- Again, early rumors suggest the Xbox will be underpowered in comparison to the PS4 as Microsoft seeks to create a more affordable console. Sony even surprised developers when they revealed the PS4 would come packed with 8GB of GDDR5 RAM. Many expected only 4GB and while rumors indicate the new Xbox will have 8GB of RAM as well, it seems Microsoft is sticking with the slower, but more common DDR3 RAM. I'm not saying it needs to out-power the PS4 in every aspect, but I do think it needs to be close enough that the difference is negligible.  
  3. Free On-line- With the success of Xbox Live and its monthly fee, I find it highly unlikely Microsoft will make this a reality. That still doesn't mean it's the right decision. For years, fanboys argued the premium price resulted in a better experience over Sony's (free) PlayStation Network. Sure, the 360 had a great interface, but I could perform every single feature on the PS3...all for free. I already pay for an internet connection, I pay for the game, and I pay for a console...why should I be forced to pay again just to play that game online? If you're going to charge a monthly fee, there must be something more than just granting permission to play a game online. There must tangible extras that present a significant benefit, such as Sony's PlayStation Plus program, rather than just saying "it runs better."
  4. More Open Xbox Live Arcade- Indie developers consistently cite Microsoft as the most difficult to deal with in terms of publishing an indie title. As we shift further toward an all-digital future, it's imperative Microsofts works to repair these relationships. The gap in quality between a digital release and a full-fledged retail release simply doesn't exist any more. Just scroll through a list of last year's Game of the Year announcements where you'll find Journey recognized as the overall game of the year by several outlets. 
  5. Don't make it "always online"- Yet another incessant rumor leading up to today's event has been whether or not Microsoft will require an Internet connection for the next Xbox. Look, I have a reliable internet connection...so why do I have a problem with this? First, there are so many parts of the world that don't have access to the type of connection the next Xbox would require. On a more personal level, there are times I take my console away from home to visit with friends or family who don't have as strong a connection as I do at home, or don't even have a connection at all. Would these scenarios literally prevent me from playing a game on the Xbox? I can't imagine Microsoft would go down the route of making a console completely dependent on an internet connection. And let's face it, no matter how reliable your internet connection, it's always going to go down at some point. 
I can't wait to see what Microsoft has in store as it will undoubtedly play a significant role in shaping the games industry for the next decade. As for whether or not Microsoft can win over this Sony fanboy, we'll just have to wait and see. 

Wednesday, April 10, 2013

Why We Need A College Basketball Video Game


I ask that you forgive my lack of posting over the past couple of weeks. You see, I've been completely engrossed in the event known simply as March Madness. If you're a sports fan, you know exactly what I'm talking about. It's arguably one of the greatest months in all of sports. You have stories of triumph and stories of pain. Cinderella stories and shocking upsets. What you don't have, is a college basketball video game.

After witnessing yet another incredible NCAA tournament, one in which my alma mater, the Louisville Cardinals, took home the trophy, I've realized the resurrection of an NCAA basketball video game is long overdue. There are a number of quality articles and blogs discussing the history of these games and why we no longer have them. 

To summarize, EA released NCAA Basketball '10 in 2009, which is the most recent collegiate basketball title you'll find (Baltimore Sun). Unfortunately, the games never sold all that well and both EA and 2K eventually decided to cancel them altogether. Just last year, 2K Sports even shut down the servers for College Hoops 2K8, which still had a significant number of users and an online community that constantly tweaked rosters to match their real-life counterparts (Kotaku). Publishers were also forced into strict NCAA licensing agreements, which are not only expensive, but also limit what can go into the game. 
Yep...I'm a proud alum.
So why should companies bring back a genre where they struggle to make money? First off, I fully believe the flaw is in the product, not the consumer. The 2013 NCAA Tournament scored its highest ratings in 19 years. The title game between Louisville and Michigan was up 2.5 million compared to 2012 (nydailynews). 

Maybe college fans just aren't into video games? Wrong. EA's NCAA Football '12 set a franchise record with 700,000 copies sold during its first two weeks on store shelves (USA Today). From these numbers, we can conclude America has a significant interest college basketball and that college games have no problem selling when marketed properly and designed with quality. Therefore, the question isn't why. The question is how to make the games better. 

1.) Gameplay- As with any video game, gameplay should be right at the top of the list. To be honest, none of the past NCAA basketball games were all that great. I would argue 2K came closest with their final entry. The game ran well, but paled in comparison to the vastly superior NBA 2K series. 

2.) Atmosphere- Aside from a solid game that runs well, atmosphere is the single most important thing for a college basketball game. Since 1998, EA Tiburon has frequently strived to improve this in their football games. A college basketball game would do the same. When you watch a basketball game, there are certain moments when fans known to cheer. A made basket when you're down 30 shouldn't really warrant the same type of crowd reaction as when you hit a 3-ball to take 1 point lead. The home crowd needs to let the ref know when there's a bad call. Rupp Arena, Cameron Indoor Stadium, and Allen Fieldhouse need to be absolutely deafening. Fans need to jeer at opposing players attempting game tying free throws. 

Has any college basketball game even come close?
3.) March Madness- This could almost be included alongside atmosphere, but any NCAA basketball game must have an incredible March Madness experience. Most of the games are competitive with a number being decided on last second shots (see Trey Burke against Kansas). There's heartbreak and defeat. Cinderella stories go on incredible runs (George Mason). Players (Luke Hancock) and coaches (Brad Stevens) become household names during March Madness. Oh and One Shining Moment MUST play at the conclusion of every NCAA tournament. 

4.) Robust Online Features- Unfortunately due to a number of NCAA regulations, it's illegal for video games to use a student athlete's name, and understandably so. Let's face the truth; it really isn't all that fun to play as "Guard #23" instead of your team's favorite player. In recent years, that's all changed thanks to the internet and the ability to customize players. Users can upload roster files after naming all the players on their favorite team. Those files can then be downloaded for use during an offline season. Any quality NCAA basketball game would need to support a number of these features. 

This list could certainly be longer than what I've listed here; however, nailing these four items would lay the groundwork for an incredible college basketball experience. It's a shame that one of our nation's greatest sports isn't captured in a video game. Nearly 3 1/2 years have passed without an NCAA basketball title; it's time to pull a Michael Jordan and come out of retirement. 

Tuesday, March 26, 2013

Tomb Raider Review


I had no intention of playing the latest Tomb Raider reboot from Crystal Dynamics. Despite all the hype and E3 awards, everything I saw seemed to indicate nothing more than a typical 3rd person action game. I never played the original (yes young gamers, this is a reboot) for more than a few minutes; therefore, I saw little appeal for me. Let's just say I was terribly misguided because Tomb Raider is easily the best game I've played in 2013 and an early contender for Game of the Year.

So what convinced me to actually play Tomb Raider? Reviews played a significant role, but the ultimate deciding factor was when I started hearing the game compared to titles like Batman: Arkham City, Metroid Prime, Resident Evil 4, and of course, Uncharted. We certainly expected the latter, but the other games surprised me. I was tempted to play the game simply to see it fall far short of these titles I consider among the best ever. Yet again, I was wrong.

Tomb Raider doesn't reinvent the genre, but it does perfect it. Younger gamers may not remember Lara's original adventures, games that clearly inspired Naughty Dog with the Uncharted series. I can't say that Tomb Raider is an all-around, better game than Uncharted 2, which recently made my list of top 5 games this generation, but I can say it goes toe-to-toe and even bests it in many categories. Consider this: Uncharted 2's main advantages are its graphics, story and characters, which are all slightly better than what you'll find in Tomb Raider. Aside from Lara, who's equally as interesting as Nathan Drake, the other Tomb Raider characters are largely forgettable. The storyline is predictable and most of the twists are telegraphed from a mile away; even so, the story is solid enough to hold you through to the end. The game looks beautiful, but it's still a step below Uncharted. 
Do young gamers remember this...at all?
As for Tomb Raider's strong points, its most significant advantage is in the game's pacing and overall flow. Let's be honest, with Uncharted, you're essentially playing through a movie, albeit, a very beautiful movie. You have to climb up this rock and you must explore this cave. Tomb Raider presents players with a very solid linear experience...if that's how you choose to play. For gamers, like me, who prefer a little exploration, Tomb Raider will appease you as well. The game differs drastically from Uncharted by offering tombs to raid, treasures/items to collect, money to earn, and weapons to upgrade.

Those comparisons to Arkham City, Prime, and RE 4? Completely valid. Crystal Dynamics borrows liberally from those classics, but everything makes sense. For example, you're stranded on an island and start out with a very limited arsenal, both in weaponry and tools. Over time, you gain new items that allow you to traverse new paths you couldn't access before, a la Metroid.

Enough with the comparisons. Tomb Raider stands as on its own as an amazing title that breathes new life into an age-old franchise. The gameplay is rock solid and you'll love getting to know Lara. I really want to applaud Crystal Dynamics for having a game with an incredibly strong female lead, who isn't hyper-sexualized. Yes, Lara is female and yes, she's attractive. But it's far from the focus. I wouldn't say the game deemphasizes any of these factors; however, it doesn't flaunt as so many other games (and movies) tend to do. Lara is a real person and you care about her motivations. You care if she rescues her friends. You care if she lives or dies.
A survivor is born...and a gaming legend reborn.
If you've been a consistent reader of my blog, you've no doubt heard me mention the mixture of fun and quality, a battle critics must consider when reviewing all forms of media. For Tomb Raider, it excels at both. The game is polished, yet incredibly fun. Tomb Raider offers further proof that games can deliver a polished, contained story, while still allowing ample room for exploration. I have no reservations highly recommending it with a score of 9.5/10.

Haven't bought Tomb Raider yet? You're in luck. For March 26, 2013, it's Amazon's Gold Box Deal of the Day, which you can nab for only $41.99. Enjoy!

Score: 9.5/10

Monday, March 18, 2013

Should Sony Release Gran Turismo 6 on the PS3?


According to a top Sony Executive, Gran Turismo 6 will launch this year...on the PlayStation 3. This would be a colossal mistake for Sony that would risk sabotaging the launch of Sony's next-generation PlayStation 4 right out of the gate.

Shortly after Sony's PlayStation 4 announcement back in February, rumors started to swirl about the next title in the illustrious Gran Turismo series. Michael Denny, senior vice president of Sony Computer Entertainment Europe's Worldwide Studios told Silicon Republic, "Look at the games coming out on the PlayStation 3 like The Last of Us, Beyond: Two Souls, GT6, and then on the third-party side..." Of course, the first two games Denny mentions have already been revealed with release dates announced.

It's entirely possible Denny simply misspoke; however, I believe it much more likely to be a slip of the tongue. The question now is why would Sony release Gran Turismo 6 on the PS3 rather than the PS4? The most likely answer is because there are far more PS3 users than there will be PS4 users this holiday, regardless of how well PS4 performs at launch. In theory, this would position GT6 to sell more copies.


Unfortunately, this would undoubtedly have an inverse affect on the PS4 launch. Sony is already showing significant support for the aging PS3 at the end of its life cycle. Both The Last of Us and Beyond: Two Souls are hotly anticipated titles releasing this year for PS3. If you throw GT6 into the mix, is there really any reason to upgrade to PS4 this year? Oh and there's also a little game called Grand Theft Auto 6 releasing this year on all current-gen and next-gen systems. Again, it begs the question: why upgrade with so many quality titles to play on PS3?

Make no mistake, GT6 is a system seller. The series has sold a staggering 67.89 million units. According to IGN's Colin Moriarty, "The best-selling Gran Turismo game of all-time is Gran Turismo 3: A-Spec on PlayStation 2, which has sold 14.89 million copies worldwide." The original Gran Turismo sold 10.85 million units on the PSone. These numbers easily make it Sony's best-selling franchise.

If Sony releases GT6 only for PS4, it would certainly have a positive affect on the launch. Quality racing titles tend to age well so although sales would initially be lower with a PS4-only launch, it would likely pay off in the long run. GT6 would continue to chart strongly throughout the PS4's life cycle and would also help Sony's new console start strong out of the gate.


But maybe this isn't the best solution. Why not pull a Nintendo and release the game on both systems? After all, it worked during the launch of the Wii with The Legend of Zelda: Twilight Princess. The game sold better on Wii by a 5:1 margin, despite being developed on the GameCube. The Wii went on to have one of the most successful console launches of all-time (Wii Sports undoubtedly played a role in this alongside Twilight Princess).

Sony would still risk losing sales on PS4 by not giving users enough of a reason to buy early; however, it would keep from alienating PS3 owners and may convince a few to go ahead an upgrade when they consider GT6 would still be on the PS4 (likely with better graphics), much like many GameCube owners did with Twilight Princess. 

The console world has changed. Microsoft and Nintendo aren't the only competitors anymore. Mobile devices are surging, PC gaming is holding strong thanks to the likes of Steam, and even web-based games are having an impact on Sony's future. They can ill-afford to launch a system without an enticing hook. Killzone won't be enough on its own. The PS4 needs its Super Mario 64 or Halo. Why not launch the new PS4 with your best-selling franchise of all-time?

PSN Profile