5.) Dark Souls
If you've spent any time at all on the internet, you know how often games develop an intense, passionate following that may not always translate into mass success. But those fans remain ever vigilant, taking every opportunity to encourage others to play the game they feel so strongly about. Dark Souls is one of those games. And yes...you should play it.
Believe me, I know how easy it can be to ignore my pleas. After all, I ignored Demon's Souls and Dark Souls for years. The games were described to me as insanely difficult, ruthlessly unforgiving, and incredibly deep. With such a description, the excuses came easy.
In fact, I started Demon's Souls on three different occasions. After playing for just a few moments the first time, I promptly deleted it from my system, shaking my head at all those who felt so strongly about it. Then I tried it again a few months later and liked it slightly better, but still not enough to play it to completion. And finally, on the third time, everything clicked. I beat the game and jumped straight into Dark Souls with a full understanding of what I was getting into. Yes, it's insanely difficult, ruthlessly unforgiving, and incredibly deep; it's also fun, rewarding, and unlike anything you've played before, save for Demon's Souls.
At its core, Dark Souls is a third-person, action-adventure-RPG. You'll upgrade stats, collect weapons, loot, armor, and yes...souls. Souls act as your currency throughout the game. Anything you want to purchase will require souls, which are obtained by defeating enemies. Oh and if you die...you lose all the souls you've collected. You'll have one shot to return and reclaim the lost souls, but if you perish before you reach them, they're lost forever.
The system is indeed unforgiving, but it's also addictive and oh-so-rewarding. One major difference from Demon's is in the level design and layout. Dark Souls is one massive, inter-connecting world, of which you find yourself throw right in the middle. For a while, you'll feel like you're wandering aimlessly until suddenly you'll emerge in a memorable location. This happens time and time again as you play the game and it never gets old. By the end of the game, you'll have a complete picture of the world in your head, and how everything connects together.
I said Dark Souls is unlike anything you've ever played and part of my reasoning stems from its combat, which all happens in real-time. Standard enemies are more akin to bosses in most other games. If you try and tackle even the most basic enemies without proper movement and preparation, you'll be destroyed rather quickly.
What's incredible about Dark Souls is the freedom it offers you in how to fight your enemies. This is largely tied to your character build and the stats you choose to boost. A ranged sorcerer or pyromancer? A strong, shield-carrying warrior or knight? Or maybe a lithe, quick-striking hunter? The amazing result is you can succeed with almost any choice. It's all about perfecting your style of play, exploiting enemy weaknesses, and playing to your strengths with every enemy encounter...including bosses.
You'll fail time and time again as you make your way between bonfires (the only safe havens in Dark Souls), and when you actually do have success, you'll be rewarded with a boss encounter. Dark Souls has a collection of the most challenging, intricate bosses I've ever experienced in gaming. They're varied in a wide-range of aspects such as size, attack pattern, quickness, weapons, and defenses. There will be times when you truly think they're unbeatable and it's easy to throw in the towel, but my personality is the opposite. When presented with an insurmountable challenge, my pursuit only intensifies. In fact, this is one of the core reasons I connect so strongly with the game. The ultimate sense of accomplishment is totally worth the rigorous journey to get there.
One reason the repeated failures are easy to accept is because of Dark Souls' fairness. I'm not sure I ever had a situation where I didn't come to fully understand exactly what I did wrong to result in my death. That's not saying there won't be times of confusion. But once you learn the system and the enemies, you'll understand the why. Every death is a learning experience. Once you're able to grasp that, then Dark Souls becomes a far more enjoyable experience.
For years, I ignored the pleas and cries of so many passionate fans who said: Play. This. Game. If you've ignored Dark Souls for this long and consider yourself a hard-core gamer who loves a challenge, it's time to cut the excuses. Forget the rest of your backlog. Heck, forget Watch_Dogs, Mario Kart, and even Destiny if you' haven't played Dark Souls yet. "Prepare to die" goes without saying...but I think it more apt to say: "Prepare for one the best games of all-time."
Tuesday, May 27, 2014
Friday, May 23, 2014
Top 10 Games of All-Time (#6)
6.) Pokemon Yellow
To those who know me personally, I would guess this selection comes as a surprise. It's true, Pokemon Yellow probably wouldn't have the type of impact today that it had on me nearly 15 years ago. However, it marks the point in my life where I officially became a gamer. In fact, Pokemon Yellow is almost solely responsible for me becoming as passionate about games as I am today.
Sure, I'd owned an original NES, as well as a Genesis, but I'd never stayed up late into the night playing hour after hour. Don't get me wrong, I loved Mario and Sonic, but as a really young child, I lacked the patience to play either game to its full completion. I'd never poured over every single detail and explored every single area of a game...until Pokemon.
I'm not exactly sure how the game managed to completely hook me, other than maybe it's just the Nintendo magic. It manages to be approachable, yet challenging. There's plenty to do in the game, but you'll also be rewarded for your efforts. I picked up on this pretty quickly so I wanted to know everything I could about the game.
I read through the instruction manual. I read about it online. Talked about it with friends. In game, I spoke to every character I came across. I learned about HP, antidotes, the difference between a master ball and an ultra ball, repels, and how to target and exploit enemy weak points. So many features that are RPG staples today, I learned from Pokemon.
I think part of the reason I even had the opportunity to fully experience Pokemon is because it was portable. I took my Gameboy Color everywhere; on car trips, vacations, heck - even the bathroom. I wanted to catch them all, evolve them all, and assemble the best team possible. I can still remember my favorite party, the unstoppable combination of Blastoise, Charizard, Venusaur, Gyarados, Zapdos, and - the prize of my collection - Mewtwo.
I also played through Red and Blue (I told you...I did everything), but I chose Yellow as #6 on my list for two reasons: 1) It's the superior game because you can obtain all three starter Pokemon from Red and Blue without having to trade and 2) It was the first Pokemon game I played.
You can probably sense my passion coming through just talking about the game. The incredibly strong feelings I have toward the other 9 games on this list owe it all to Pokemon Yellow.
I'm certain I will play better games and enjoy other games more, but no game will ever have the kind of impact on me that Pokemon did. It showed me just how deep, immersive, challenging, and fun a game could be.
To those who know me personally, I would guess this selection comes as a surprise. It's true, Pokemon Yellow probably wouldn't have the type of impact today that it had on me nearly 15 years ago. However, it marks the point in my life where I officially became a gamer. In fact, Pokemon Yellow is almost solely responsible for me becoming as passionate about games as I am today.
Sure, I'd owned an original NES, as well as a Genesis, but I'd never stayed up late into the night playing hour after hour. Don't get me wrong, I loved Mario and Sonic, but as a really young child, I lacked the patience to play either game to its full completion. I'd never poured over every single detail and explored every single area of a game...until Pokemon.
I'm not exactly sure how the game managed to completely hook me, other than maybe it's just the Nintendo magic. It manages to be approachable, yet challenging. There's plenty to do in the game, but you'll also be rewarded for your efforts. I picked up on this pretty quickly so I wanted to know everything I could about the game.
I read through the instruction manual. I read about it online. Talked about it with friends. In game, I spoke to every character I came across. I learned about HP, antidotes, the difference between a master ball and an ultra ball, repels, and how to target and exploit enemy weak points. So many features that are RPG staples today, I learned from Pokemon.
I think part of the reason I even had the opportunity to fully experience Pokemon is because it was portable. I took my Gameboy Color everywhere; on car trips, vacations, heck - even the bathroom. I wanted to catch them all, evolve them all, and assemble the best team possible. I can still remember my favorite party, the unstoppable combination of Blastoise, Charizard, Venusaur, Gyarados, Zapdos, and - the prize of my collection - Mewtwo.
I also played through Red and Blue (I told you...I did everything), but I chose Yellow as #6 on my list for two reasons: 1) It's the superior game because you can obtain all three starter Pokemon from Red and Blue without having to trade and 2) It was the first Pokemon game I played.
You can probably sense my passion coming through just talking about the game. The incredibly strong feelings I have toward the other 9 games on this list owe it all to Pokemon Yellow.
I'm certain I will play better games and enjoy other games more, but no game will ever have the kind of impact on me that Pokemon did. It showed me just how deep, immersive, challenging, and fun a game could be.
Thursday, May 22, 2014
Top 10 Games of All-Time (#7)
7.) Journey
Games have long toyed with our emotions, constantly seeking to engross players in new, thoughtful, and meaningful ways. Video game creators have traditionally accomplished this through age-old techniques centered on story and character. Journey certainly places the utmost importance on story and character, only... spoken words are never uttered.
In fact, Journey lacks many of the conventional elements we've come to expect from video games. There are no maps or waypoints to tell you where to go. There's no final boss. No cumbersome HUD with a health bar and magic meter. In essence, the character and story are yours, and yours alone.
Journey draws you in with a combination of gorgeous visuals and a perfect musical score that accompanies every key moment throughout the game. Back when I reviewed Journey, I couldn't think of a single change I would make. That remains true today.
The pacing and sense of discovery are fantastic, and should have no problem holding up years into the future. In fact, I can't wait for the day my son is old enough to experience this tale and to have an appreciation for what it's telling him about himself.
I hesitate to mention too much about what you'll see and do because it's best experienced first-hand. What I'm completely comfortable saying is Journey will take you on an emotional adventure. You'll be happy, sad, curious, afraid, proud, joyful...and so much more.
Whereas most games have been content to only impact players emotionally, Journey takes it a step further by impacting you, dare I say, spiritually. Frankly, it's quite difficult to put into words and most certainly depends on your own beliefs about life. It's not a game you can walk away from and easily forget. I would even say it's likely to evoke a questions about your own beliefs. Plenty of games have impacted me emotionally, but I'm not sure any have ever impacted me in a spiritual way, save for Journey.
Make sure you turn down the lights. Throw on a pair of headphones. And play through the full 2-hour adventure undisturbed, in one sitting. Listen carefully and see what type of story Journey has for you. You won't forget it.
Games have long toyed with our emotions, constantly seeking to engross players in new, thoughtful, and meaningful ways. Video game creators have traditionally accomplished this through age-old techniques centered on story and character. Journey certainly places the utmost importance on story and character, only... spoken words are never uttered.
In fact, Journey lacks many of the conventional elements we've come to expect from video games. There are no maps or waypoints to tell you where to go. There's no final boss. No cumbersome HUD with a health bar and magic meter. In essence, the character and story are yours, and yours alone.
Journey draws you in with a combination of gorgeous visuals and a perfect musical score that accompanies every key moment throughout the game. Back when I reviewed Journey, I couldn't think of a single change I would make. That remains true today.
The pacing and sense of discovery are fantastic, and should have no problem holding up years into the future. In fact, I can't wait for the day my son is old enough to experience this tale and to have an appreciation for what it's telling him about himself.
I hesitate to mention too much about what you'll see and do because it's best experienced first-hand. What I'm completely comfortable saying is Journey will take you on an emotional adventure. You'll be happy, sad, curious, afraid, proud, joyful...and so much more.
Whereas most games have been content to only impact players emotionally, Journey takes it a step further by impacting you, dare I say, spiritually. Frankly, it's quite difficult to put into words and most certainly depends on your own beliefs about life. It's not a game you can walk away from and easily forget. I would even say it's likely to evoke a questions about your own beliefs. Plenty of games have impacted me emotionally, but I'm not sure any have ever impacted me in a spiritual way, save for Journey.
Make sure you turn down the lights. Throw on a pair of headphones. And play through the full 2-hour adventure undisturbed, in one sitting. Listen carefully and see what type of story Journey has for you. You won't forget it.
Wednesday, May 21, 2014
Top 10 Games of All-Time (#8)
8.) Resident Evil 4
So many of our gaming experiences are defined by where we are in our lives. What we're dealing with personally or even where we're at physically often affect how we experience a game. Resident Evil 4, or RE4 for short, launched while I was in college. For those who didn't live in a student dorm or maybe aren't in college yet, let me explain how a typical guys dorm works. You go to class. You watch movies. You watch sports. And you play video games. If you live in a dorm, the movie watching, sports, and games all turn into communal activities. Needless to say, my room saw a significant increase in visitors with the launch of RE4.The room was even more packed because so few on my floor owned a Gamecube. In a surprise to seemingly everyone, RE4 debuted and launched as a Gamecube exclusive. The envious PS2 and Xbox owners "ooh'd" and "ahh'd" at the mature, realistic graphics the tiny "purple lunchbox" was capable of pumping out. And while the graphics are what lured them inside, it's gameplay that made them stay.
Like the #9 title (Super Metroid) on my list, RE4 has excellent pacing throughout. Even better, the experience never grows repetitive as you're almost always finding a new item, upgrading a weapon, exploring a new location, or tackling an unfamiliar enemy.
You'll face-off against an enormous underwater creature armed with only a harpoon; you'll learn to dread the roar of the infamous chainsaw and the man covered with a burlap sack; you'll even have to ride across an old ski-lift with knives and axes hurtling toward your head. These small examples only attempt to scratch the surface of the variety across RE4.
The item-management and weapon upgrades help to keep the game fresh. Far too many games allow you to earn and unlock everything by simply playing through the entire game. Not RE4. You'll have to make sacrifices and careful selections about the items you want to keep and the weapons you want to upgrade. The weakest part of the game is likely its story, but frankly, you're having too much fun to care all that much.
The once-Gamecube exclusive is now available on many different platforms so no one has an excuse to miss this title. There hasn't been a better Resident Evil game to come along since RE4. Not even close. Truth-be-told, there aren't many games better than RE4, period.
Tuesday, May 20, 2014
Top 10 Games of All-Time (#9)
9.) Super Metroid
Super Metroid is yet another game I missed the "first time around." It released back in 1994. More than a decade had passed by the time I finally tried it out. The fact that Super Metroid stands the test of time is part of what it makes it so great. Not only was it a great game by 1994's standards, it's a great game by 2014's standards and one I highly recommend to anyone.
The graphics of the 16-bit era have aged better than the 8-bit era before it, and some would even say they aged better than the 32 and 64-bit eras that followed. Unsurprisingly, Super Metroid is downright gorgeous. The art style truly sets it apart; evident as you explore the harsh, diverse landscapes of the planet Zebes.
Aside from the visuals, the pacing and difficulty are nearly perfect. I'm not a developer, but I would wager to guess there is no magic formula to nail the pacing of a game. You just know it when you play it. And Super Metroid has it. You're almost immediately met with a sense of desolation, a Metroid staple, but also the freedom of exploration. What you'll quickly discover - and discovery is oh-so-important in Metroid - is certain paths are blocked off at the beginning. Only by upgrading a certain item or ability will you be able to pass. If it sounds familiar, it's likely because you've played a game in recent years with this mechanic. Chances are the inspiration came from Metroid.
Finally, one would be remiss to not mention the boss battles. They're a collection of the most memorable bosses in gaming, complete with an unforgettable final boss - and even a story twist - that help solidify Super Metroid's place as one of the greatest. You'll need to utilize all your weapons and abilities to conquer all the game has to offer. Oh and don't skip out on energy tanks. Find as many as you can because you'll need them.
Super Metroid represents one of Nintendo's finest games ever made. Gorgeous art and visuals combine with rock-solid gameplay that makes for a truly memorable experience. Even the story is somewhat intriguing, which isn't often said for Nintendo titles. More than anything, it's a game that still plays well 20 years after its release. And my expectation is gamers will continue to enjoy it 20 years into the future...and beyond.
Super Metroid is yet another game I missed the "first time around." It released back in 1994. More than a decade had passed by the time I finally tried it out. The fact that Super Metroid stands the test of time is part of what it makes it so great. Not only was it a great game by 1994's standards, it's a great game by 2014's standards and one I highly recommend to anyone.
The graphics of the 16-bit era have aged better than the 8-bit era before it, and some would even say they aged better than the 32 and 64-bit eras that followed. Unsurprisingly, Super Metroid is downright gorgeous. The art style truly sets it apart; evident as you explore the harsh, diverse landscapes of the planet Zebes.
Aside from the visuals, the pacing and difficulty are nearly perfect. I'm not a developer, but I would wager to guess there is no magic formula to nail the pacing of a game. You just know it when you play it. And Super Metroid has it. You're almost immediately met with a sense of desolation, a Metroid staple, but also the freedom of exploration. What you'll quickly discover - and discovery is oh-so-important in Metroid - is certain paths are blocked off at the beginning. Only by upgrading a certain item or ability will you be able to pass. If it sounds familiar, it's likely because you've played a game in recent years with this mechanic. Chances are the inspiration came from Metroid.
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Who could forget battling Kraid? |
Super Metroid represents one of Nintendo's finest games ever made. Gorgeous art and visuals combine with rock-solid gameplay that makes for a truly memorable experience. Even the story is somewhat intriguing, which isn't often said for Nintendo titles. More than anything, it's a game that still plays well 20 years after its release. And my expectation is gamers will continue to enjoy it 20 years into the future...and beyond.
Monday, May 19, 2014
Top 10 Games of All-Time (#10)
10.) The Elder Scrolls V: Skyrim
I had never played an Elder Scrolls game until Skyrim. Needless to say, I was completely awed and floored by the massive scale. An enormous map is open to the player right from the start, featuring a variety of landscapes that would make Tolkien proud. It's the sense of choice, freedom, and character building that make Skyrim one of my favorite games of all-time.
You'll encounter a number of intriguing characters along the way, some of whom will offer you quests to complete. You'll often be rewarded with money, weapons, armor, or even food. The quests rarely get repetitive or boring as you'll find yourself exploring vastly different locales and pursuing different objectives. You may need to steal an item from a villager's home if you want to join the Thief's Guild; assassinate key targets if you're interested in the Dark Brotherhood; or you could just head straight to the College of Winterhold (my choice) where you'll learn all sorts of spells and enchantments.
The downside of Skyrim lies largely with the actual gameplay, which is a turnoff to many. It's not necessarily bad, but it can get repetitive at times as you often repeat tactics to build up your character. The combat is rather basic, particularly if you're a melee character. Being a mage adds a little more variety. There is a main storyline as well, but I found the side-quests to be far more interesting.
Skyrim excels at creating a living, breathing world of which you truly feel like you're a part. If Bethesda could improve the actual combat in future iterations, while maintaining the immersion of Skyrim, it would almost certainly earn a spot on my all-time list.
I had never played an Elder Scrolls game until Skyrim. Needless to say, I was completely awed and floored by the massive scale. An enormous map is open to the player right from the start, featuring a variety of landscapes that would make Tolkien proud. It's the sense of choice, freedom, and character building that make Skyrim one of my favorite games of all-time.
You'll encounter a number of intriguing characters along the way, some of whom will offer you quests to complete. You'll often be rewarded with money, weapons, armor, or even food. The quests rarely get repetitive or boring as you'll find yourself exploring vastly different locales and pursuing different objectives. You may need to steal an item from a villager's home if you want to join the Thief's Guild; assassinate key targets if you're interested in the Dark Brotherhood; or you could just head straight to the College of Winterhold (my choice) where you'll learn all sorts of spells and enchantments.
The downside of Skyrim lies largely with the actual gameplay, which is a turnoff to many. It's not necessarily bad, but it can get repetitive at times as you often repeat tactics to build up your character. The combat is rather basic, particularly if you're a melee character. Being a mage adds a little more variety. There is a main storyline as well, but I found the side-quests to be far more interesting.
Skyrim excels at creating a living, breathing world of which you truly feel like you're a part. If Bethesda could improve the actual combat in future iterations, while maintaining the immersion of Skyrim, it would almost certainly earn a spot on my all-time list.
Thursday, May 15, 2014
Jonboy's Top 10 Games of All-Time (Honorable Mentions)
I’ve wanted to compile a comprehensive list of my
favorite games for years. Unfortunately, there are numerous challenges in
attempting such an endeavor, some of which have prevented me from ever completing a list.
Until now, that is. IGN editors’ recent series on their top games of all-time inspired me to finally develop such a list. And oh, how rewarding it has been.
First, I needed to establish a working framework. Are these
the best, most well-made games of all time? The most influential? Do I number
the list? These list are personal; thus, I’m focusing on my personal favorite games of
all-time. More specifically, what are
the 25 games that sold me on gaming in the first place? What are the games that
have made this lifetime hobby worth a lifetime of dedication? Those are the
questions I set out to answer with this list.
I also decided on a numbered list. I can’t lie; it’s
absolutely agonizing to try and nitpick one game over another. To search for
minor flaws in my favorite games ever goes against the very nature of a “top
25” list in the first place. But I continued to return to my purpose and the
framework I’ve established. In some
alternate universe where I’ve never played a single video game, which 25 would
I pick for myself to play? Which five would I pick? Which one would I pick?
It wasn’t easy, but I finally managed to complete the list.
Rather than making this one enormous blog post, I’ve elected to split it into separate entries. To get
started, I’ve elected to list my 15 honorable mention, which round out my top 25. These are games I truly adore, but they just missed the cut of being in my top 10. They are not in any particular order. Hope you enjoy
reading this as much as I enjoyed putting it together.
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Memorable characters, excellent battle system, and an intriguing story. |
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Near perfection in gameplay and excellence in level-design |
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A roller-coaster epic with top-notch storytelling. |
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So easy to get lost in the world and its characters. |
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The best Batman game ever made. You truly feel like the caped-crusader. |
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Just plain fun. Pure gameplay in every sense of the word. |
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One of the greatest plot twists in all of video games. |
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Ground breaking and unlike any game I'd ever played. Emotional and impactful. |
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One of my favorite multiplayer games ever made. Poured countless hours into this one. |
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Incredible powers and intriguing story. |
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The PS2's swan song was a gorgeous, action-packed epic. |
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Car combat at its finest. My friends and I had a blast with this one. |
Friday, February 28, 2014
I was Featured in a PlayStation Video
Well this is pretty cool. It's not every day you get to appear in a PlayStation video (well, your online user name anyway). I can confirm the rumors are true. I have been featured in one of PlayStation's videos, which focuses on the share functionality of Sony's latest system.
I'm a frequent poster over the popular NeoGAF forum and I came across a new thread. The title had more to do with the new InFamous footage than the sharing videos. I pulled out my phone during my lunch break to check out the video. As it started playing, I didn't even notice the the name. It was my shared video that caught my eye. Take a look below and see if you can spot it.
NBA 2k14. Mike Conley of the Grizzlies drains a 3 to beat the Clippers. I thought to myself, that looked really familiar. I think I've seen this before. So I immediately re-watched the first part of the video. My jaw dropped when I saw my PSN ID appear across the screen: jonboy_jlf_2004. So cool!
Being in Marketing/Communications myself, the concept of the share button instantly made sense to me back when Sony announced it. Every single time a user hits "share," it's nearly 100% free advertising for Sony. Videos streaming from their system across Facebook and Twitch (hopefully YouTube is added soon enough), plus the screenshot sharing feature through Twitter, are incredibly efficient ways to market a system and a brand. Not only do the videos and screenshots look great, they're almost always events that are going to come across as pure fun (like a game-winning 3-point shot). Others online see the videos and then they too want in. It's brilliant.
I have no idea if this video will be used as a television commercial or if it's just an online video to promote the share button on the dualshock 4. Even though I realize it's all part of the marketing of the sytem, as a huge fan of Sony and the PS4, I think it's pretty awesome.
Monday, January 27, 2014
Nintendo Should Revive the Gamecube Controller with Smash Bros Wii U
Super Smash Bros Wii U and Mario Kart 8 are the two premier titles Nintendo is set to launch on the Wii U later this year. In case you haven't heard, the Wii U isn't exactly selling all that well. Nintendo was forced to cut their sales estimates by more than 6 million for the system.
Many have written articles with recommendations for "saving Nintendo" and "turning around the Wii U," but I'd like to take a moment to pose another idea. No, this won't save Nintendo or reverse the fortunes of the Wii U. It would, however, serve as a small gesture of goodwill to long-time Nintendo fans who've supported the company through difficult times: the should release a collector's edition of Super Smash Bros Wii U and bundle it with a redesigned, Gamecube-esque pro controller.
Collector's editions are somewhat rare, although not totally uncommon, for Nintendo. Most recently, we've seen special editions with Zelda titles. They went all-out on Skyward Sword for the Wii, releasing a special edition bundle including the game, 25th anniversary soundtrack (also with the standard version), and a Zelda-themed Wii Remote Plus.
For Wind Waker HD, they packaged the game with a custom Ganondorf figurine.
They also bundled a standard Wii controller with Wii Play and released the Metroid Prime Collection with a steel case and an art book. So it wouldn't be totally outside the realm of possibility for it to happen with Smash, yet it would be a first for the Smash series.
Perhaps I'm just being selfish regarding the controller choice, considering the Gamecube controller is probably my favorite of all-time. Additionally, I've only known Smash with a Cube controller. Of course I played the N64 original, but Super Smash Bros Melee is when the series really took off. The game worked to perfection with the controller, feeling as if every detail had been designed with the controller in mind. Nintendo must have agreed as they elected to enable a number of controller options for the next iteration: Super Smash Bros Brawl.
Unfortunately, the Wii U dropped the Gamecube compatibility of its predecessor and thus, the Gamecube controller ports. Therefore, Nintendo would have to create a complete new controller design to work wirelessly with the Wii U. To be honest, it saddens me that Nintendo went away from the Cube controller design in the first place. With a few tweaks to the triggers and the d-pad, they would have found a classic design with staying power, similar to what we've seen with Sony and Microsoft's controller. Instead, they chose a new design with their Wii Classic Controller and now the Wii U Pro Controller, and in the case of the latter, a design strikingly similar to that of their competitors.
In terms of design, I would use the same body as the Wavebird controller. The coloring would be all black with a subtle Smash Bros Wii U logo at the bottom center. I would also make the d-pad slightly larger, re-design the top z-button and add another to the left, and tweak the triggers ever so slightly to give them less travel distance and slightly more responsiveness when you press them down, but leaving that satisfying "click" at the end. Of course the center would need to be redesigned with a plus/minus button and also the home button. This would be me my ideal design, but there's now way I'd complain even if they just released the exact same controller.
Let's be clear, the Wii U Gamepad and the Wii U Pro controller will be fine options for Super Smash Bros Wii U, but I'm not sure it will feel perfect on either of those. There are also attachments sold online (like the one here) that allow players to use the Gamecube controller on the Wii U, essentially turning it into a Wii Classic Controller - but not a Wii U Pro Controller. And the difference is significant being that some games do not support the old Wii Classic Controller as an option (ex. Mario 3D World does, Wind Waker HD does not). Given their history of supporting every input imaginable, one would think that Smash Bros Wii U will support the classic, but there's no way to be certain. So even if Nintendo doesn't make an updated Cube controller as I'm hoping, it's still possible the die-hard Smash fans will still be able to use our old Cube controllers.
Sunday, January 19, 2014
2013 Game of the Year
2013 Game of the Year Awards
Although 2013 saw the release of two powerful new consoles in the PlayStation 4 and the Xbox One, the majority of my favorite games of the year came on the hardware we've grown familiar with over the past generation.
I've compiled my top 10 games of the year and have listed them below, starting with my 10th favorite game and working up to number 1. There's also a brief explanation for each title. If you've missed any on this list, I highly encourage you to give these a shot.
10. The Legend of Zelda: Wind Waker HD (Wii U)
Loved the original, but didn't remember it being this good. The art style and cel shading is unmatched even to this day.
9. Super Mario 3D World (Wii U)
While I didn't find 3D World to be as revolutionary as Mario 64 or Mario Galaxy, it's still an excellent entry to Nintendo's historic franchise.
8. Rayman Legends (PS Vita)
Just pure fun. Gorgeous art, near-perfect controls, and fantastic music. I could have done without the Murphy levels.
7. Guacamelee (PS Vita)
Drinkbox Studios nailed it yet again. Guacamelee was one of the games from 2013 to provide a significant challenge, requiring a familiarity with each of the game's many mechanics.
6. Grand Theft Auto V (PS3)
GTA didn't really reinvent the wheel (pardon the terrible pun), but Rockstar didn't need to. GTA V is pure fun from start to finish. There's a ton to see and do, but the story left me wanting more. The heist missions were great. In fact, I wish there had been more of them.
5. Tearaway (PS Vita)
Wow...not sure I've ever played a game more charming. I smiled more during my playthrough of Tearaway than probably any other game on this list. The art style and graphics are truly unmatched. Love how they used the Vita in so many different ways that never felt forced or inconvenient.
4. Bioshock Infinite (PS3)
The story ended up a in strange place that I didn't expect...but I could not stop playing Infinite. There was a constant urge to see what twist awaited behind the next corner. I found the gameplay somewhat repetitive at times, but never bad. The plot was enough to keep me going and, oh what a story it told.
3. Tomb Raider (PS3)
No doubt that Crystal Dynamics borrowed a number of mechanics from other recent high-profile titles, but Tomb Raider stands as on its own as an amazing title that breathes new life into an age-old franchise. They did a fantastic job making me care about Lara again.
2. Resogun (PS4)
This one took me by surprise and I certainly never expected it to be Game of the Year material. Gorgeous and addicting, I'll likely be playing Resogun throughout the PS4's life cycle.
1. The Last of Us (PS3)
Naughty Dog's latest masterpiece took everything I love about gaming and brought it together in a single, cohesive package. Jaw-dropping graphics, sublime acting, incredible story, fully immersive atmosphere, top-notch stealth gameplay (despite what some may tell you)...The Last of Us has it all. I knew immediately after finishing that I had experienced something very special. At the end of the day, there's really no higher recommendation I can give than to say that every adult who considers him/herself a gamer should play this game. It's uncomfortable and even hard to play at times. You'll laugh. You'll smile. You may even shed a tear. One thing, however, is certain: you will never forget playing The Last of Us.
Tuesday, November 26, 2013
Resogun Level 1
There are still a ton of folks out there better than me, but this is probably my best run yet on Level 1 (experienced difficulty). Unfortunately, I screwed up my chance at a high score on the following level. I was ranked in the top 100 for a while, but I'm around 125 now.
Monday, November 18, 2013
Greatness Has Arrived; Next-gen is Here
It's hard to believe the PlayStation 4 is now available in North America. It feels like only yesterday I was blogging about the PlayStation meeting (back in February), yet here we are in November. PS4 is out and the Xbox One is right around the corner. Somehow...the PS4 managed to shatter my lofty expectations in my first weekend with the system. I had a great time with a number of different launch titles and was often reminded just why I love this hobby so much.
Here are my impressions after one weekend with the console and a handful of launch games.
Resogun is truly the gem of the launch lineup. Upon starting the game, you'll probably be confused and overwhelmed at all that's happening on screen. Enemies attack from all sides, a voice keeps telling you to save humans, and a number of those said humans are "lost" with little explanation. Don't be deterred by the initial confusion. Stick with it and you'll quickly learn the nuance of the game, how you save those humans, and how to dispatch the countless enemies thrown your way. I enjoyed the time I spent with previous Housemarque titles, Super Stardust HD and Superstardust Delta, but neither drew me in as completely as Resogun has in my first weekend with the title. It's an old-school "shoot-em-up" at heart, yet there is enough innovation here to make the whole experience feel fresh. Oh...and there's also the graphics, which are completely mind-blowing.
This is the game where I'm most confused by the lower review scores, although I've admittedly spent almost all my time in the multiplayer mode. The graphics are gorgeous (noticing a trend here?), the control are perfect on the new DualShock 4, and I've had an absolute blast with the multiplayer. The early parts of the single player where markedly different from previous Killzone games and I found it entertaining thus far. I've actually never finished a Killzone game so I'm anxious to see if Shadow Fall holds my interest through to the conclusion. I can already say I'm enjoying the multiplayer far more than previous Killzone titles.
The NBA 2K series has been the king of basketball games for years so it comes as no surprise they have made the jump to next-gen with ease. The majority of the upgrades come in the graphical department. At times, the game looks more true to life than any video game to come before it. Unfortunately, there are still graphical glitches and technical shortfalls that definitely remind you...yes, you're still playing a video game. Luckily, they aren't enough to break the experience. I came away very impressed by the crowd animations, which finally seem to be unique and diverse enough where you won't find the "tall guy in a blue hat" every other row. The gameplay is as rock solid as ever, but it actually plays slightly different from previous iterations. 2K wasn't bluffing when they hyped their eco-motion engine.
Knack is the title I spent the least amount of time with, although I did watch my young cousin play through the first couple of hours of the game. It controls well and the story seems better than I was expecting. Definitely the weakest in terms of graphics of the game's I've mentioned, but there are certain effects that have the "wow" factor. I'll reserve my full judgment until I've played more, but chances are if you're interested in these types of games, you'll probably like it. If not, it's certainly not going to win you over.
Here are my impressions after one weekend with the console and a handful of launch games.
Resogun
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The visuals are downright stunning. |
Killzone: Shadow Fall
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Yet another visual showcase. |
NBA 2K14
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At times, you'll think it's the real thing. |
Knack
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Looks to be a great "beat-em-up" for the family. |
Friday, October 04, 2013
The Lack of Blog Posts
Every year around August/September, the attention I give my blog begins to wane. You can thank the NFL. More so than that...you can thank the Tennessee Titans. I've been a pretty big fan (some would say 'obsessed') since the team made the move to Tennessee back in the late 90s. I even helped to start a fan podcast known as the Two Tone Crew. We just finished up our 60th episode as the official podcast of TitansReport.com. We're available on iTunes and pretty much anywhere else you can download a podcast.
Throughout the season, we record a weekly show featuring a game recap, game preview, upset picks, and our play of the week. Recently, we've started to include a "chalk talk" segment, which offers a little more in-depth look at the upcoming game. I handle the planning, recording, and editing for the show, which doesn't leave much time for blogging.
The team is actually doing quite well this season, which makes the podcast even more fun. They're off to a 3-1 start thanks to a surprisingly tough defense and a young quarterback who's been growing every week (sadly, he was injured in our most recent game).
Yes, this blog is still dedicated to gaming; however, I thought I would give an update on the lack of posts lately. If you're interested in the Titans or football or even podcast, check our show out! We appreciate the iTunes reviews and any feedback you may have.
Wednesday, August 21, 2013
The Sad Realization Of Being An Adult Gamer
As long as I'm living and physically capable, I will be a gamer. Unfortunately, we only have a limited amount of time here on this earth. Many of us choose to spend part of that time with games. They provide us an escape, help to relieve stress, and provide entertainment. The problem today? There are too many good games. As I look back on many of the games I've missed, I came to the sad realization: I will never be able to play every good game available. I may not even be able to play ever great game available. For someone who has a passion for games, this is a sad thought indeed.
Currently, I own PS3, Wii U, 3DS, Vita and a handful of legacy systems including the original NES, SNES, and Gamecube. I also have an iPhone, which of course supports a plethora of new and innovative titles as mobile gaming continues to grow. The PS4 and Xbox One also loom on the horizon. Perhaps I've inadvertently rebelled against my parents and the philosophy they instilled in me growing up: one console, one handheld. They never understood the point of having more than one console and although I can think of plenty of reasons they're wrong, I have to say I'm starting to appreciate the idea that less is more.
I recently started playing the game Demon's Souls for the first time. In case you aren't familiar, it's a game notoriously known for its extreme difficulty and unforgiving checkpoint system. It's a nod to old-school games from a time where save points and checkpoints didn't exist. Demon's Souls is a game you could easily obsess over thanks to its intricate weapon, magic, and faith system. Certain enemies have specific weaknesses you can exploit if you have the right weapon. You can sacrifice armor for a character with more quickness. In short, it's a game I would have spent hours playing whenever I was a kid. Back then, you had to make every game count. Now I'm older and control my own finances so it's easier to plan accordingly so I can purchase the games I want.
If you're a young gamer? Enjoy the heck out of the time you have to play any game you want. Even better if your job allows you to play games for a living. As for the rest of us, we'll have to consider all the factors for our future console purchases, the games we buy, and how much time we spend with a specific title.
Currently, I own PS3, Wii U, 3DS, Vita and a handful of legacy systems including the original NES, SNES, and Gamecube. I also have an iPhone, which of course supports a plethora of new and innovative titles as mobile gaming continues to grow. The PS4 and Xbox One also loom on the horizon. Perhaps I've inadvertently rebelled against my parents and the philosophy they instilled in me growing up: one console, one handheld. They never understood the point of having more than one console and although I can think of plenty of reasons they're wrong, I have to say I'm starting to appreciate the idea that less is more.
I recently started playing the game Demon's Souls for the first time. In case you aren't familiar, it's a game notoriously known for its extreme difficulty and unforgiving checkpoint system. It's a nod to old-school games from a time where save points and checkpoints didn't exist. Demon's Souls is a game you could easily obsess over thanks to its intricate weapon, magic, and faith system. Certain enemies have specific weaknesses you can exploit if you have the right weapon. You can sacrifice armor for a character with more quickness. In short, it's a game I would have spent hours playing whenever I was a kid. Back then, you had to make every game count. Now I'm older and control my own finances so it's easier to plan accordingly so I can purchase the games I want.
If you're a young gamer? Enjoy the heck out of the time you have to play any game you want. Even better if your job allows you to play games for a living. As for the rest of us, we'll have to consider all the factors for our future console purchases, the games we buy, and how much time we spend with a specific title.
Thursday, June 20, 2013
The Last of Us Review (spoiler-free)
Far too often in life, our opinions change with time. Critics review content and are usually swift in the consuming of said content. They put words to a page, throw on a score, and then publish for all the world to see. At times, these opinions remain unchanged throughout time, but they can also change. Perhaps a second play-through reveals a game not nearly as good as we thought originally or maybe a game isn't quite as bad as we remember.
When I beat Naughty Dog's The Last of Us this past weekend, I instantly thought it was one of the best games this year and a strong contender for Game of the Year. I wanted to sprint to my blog immediately and tell everyone about its greatness. Instead, I took a slightly different approach by waiting a few days. I wanted to see if my strong opinion altered as time passed. I can now say my opinion has indeed changed...for the better. The Last of Us isn't just the best game this year; it's the game of the generation and one of my favorite games of all-time.
The game is set in the United States where the country is ripped apart by a mysterious cordyceps fungus. That being said, this isn't your typical "zombie game." One of the key differences with The Last of Us is its emphasis on survival, which is accomplished with a variety of techniques. First and foremost, ammo is scarce. In many situations, you'd do just as well to sneak past a section of enemies rather than confront them head-on. Moving in close for a melee or stealth takedown are also options, but be cautious. Melee weapons will break over time.
Finally, you won't be able to pause and heal yourself or craft your next weapon while playing The Last of Us. Instead, all upgrades and healing are handled on the fly. If you're about to be attacked, you'll either have to fight the enemy off or retreat to a safe place where you can heal. This adds a sense of realism to the game as you must always be aware of your surroundings.
You'll have to deal with two primary enemy types throughout your journey: humans and the infected. Both pose unique challenges. Humans are smart and The Last of Us enemies have impressive artificial intelligence. They'll attempt to flank and even managed to sneak around and surprise me on occasion The infected are slightly more predictable. For fear of spoilers, I won't get into each of the specific types, but let's just say you'll have to approach each situation differently.
Our society has placed such an emphasis on violence that many would scoff at certain scenes throughout the game. I would only ask they take a closer look at the entire context and understand what it really means within this world. Killing in a game like Call of Duty or even Grand Theft Auto is mindless killing. You kill enemies in waves, run over pedestrians (sometimes even by accident), launch air assaults, and mow-down foes with powerful assault rifles.
The Last of Us is absolutely brutal; yet in many situations, you feel bad about what you're doing as a player. It paints an incredibly depressing picture of a fallen world where finding anything good is a struggle. The violence isn't glorified. If anything, it helps you understand violence and its consequences on a grand scale. The few moments where you do experience peace, good, and quiet are only truly appreciated due to the brutality throughout the rest of the game.
All these techniques work seamlessly together, edifying the most important aspect of The Last of Us: its story (no spoilers here; don't worry). Let me just say you are in for a story that rivals, or even bests, series like The Walking Dead, Uncharted, Bioshock Infinite, and more. Joel and Ellie are both flawed, yet endearing characters. I related to both of them, but for drastically different reasons. In modern literature, film, and gaming, there's really no better praise than to say a character is "real." Joel and Ellie's actions throughout The Last of Us always stay true to the character. More importantly, you care about them and eagerly anticipate what will happen to them next.
If ever a game warranted a perfect score, it's The Last of Us, not for being a perfect game, but for being a game you couldn't possibly imagine being better. All my complaints seem minor when you consider everything Naughty Dog not only attempted, but accomplished with this new franchise. The story is a heart-wrenching roller-coaster, the characters real and memorable, the game mechanics are well designed, and the graphics are beautiful.
At the end of the day, there's really no higher recommendation I can give a game than to say that every adult who considers him/herself a gamer should play this game. It's uncomfortable and even hard to play at times. You'll laugh. You'll smile. You may even shed a tear. One thing, however, is certain: you will never forget playing The Last of Us.
10 out of 10
Thursday, May 30, 2013
Zack and Wiki: Quest for Barbaros' Treasure
Ahh...Zack and Wiki. I still fondly remember the look my wife gave me when I received this title one Christmas. Sadly, one of the best hardcore Wii games ever made suffered from a terrible name and a deceptively childish cover art. Judging this game by its cover alone would likely lead you to an assumption similar to my wife's reaction. It looks like a cartoon about pirates. Certainly it's riddled with fetch quests, boring collectables, and snooze-inducing gameplay? This couldn't be further from the truth.
Zack and Wiki is certainly cartoonish in style, yet the core gameplay is designed solely for the thoughtful gamer. As a point-and-click adventure, you control Zack solely with the Wii remote (no nunhuck required). Each level is laid out entirely before you begin and you're tasked with reaching a lone treasure chest, which houses a piece of Barbaros himself.
Sadly, Zack and Wiki didn't sell well enough to warrant a sequel. Even so, it's never too late to go back and revisit such a classic. Here are just a few reasons IGN, myself, and others loved Zack and Wiki so much.
-Incredible puzzles
-Multiple ways to solve certain puzzles
-Excellent pacing w/ steady increase in difficulty
-Varied level design
-Beautiful cel-shading
-Replay value thanks to the high scores
-Solid controls that work well
-Appropriate gestures that almost always make sense
Wednesday, May 22, 2013
So...Did The Xbox Event Win Me Over?
In a word, no. Not even close. Let's take a look at my list from yesterday's blog post, which detailed five ways Microsoft could sway the Sony faithful.
1.) Quality, New Exclusives?
Nope...at least not yet.
A new Forza game was announced, but aside from that, the few games they did discuss were EA Sports titles and the new Call of Duty, both of which I can play on a PS4 just as easily. Microsoft spent very little time discussing games at all. Their focus is clearly on entertainment as a whole. We did get a promise that a number of new IPs are coming from Microsoft Studios.
2.) Powerful and Affordable-
Kinda.
The specs are decent, but clearly out powered by the PS4. Casual consumers see they both have 8GB of RAM. What they don't see is PS4 has the much faster GDDR5 RAM compared to Xbox One's (yes, that's really the name) more common DDR3 RAM. The PS4 also has a GPU roughly 33% more powerful.
As to how this will matter when it actually comes to games? It all depends on which platform third parties utilize as the so-called, lead platform. If they design the game for Xbox One and port up to PS4, then the difference won't be very noticeable. However, if they design it for PS4 or PC and then port down to the Xbox One, PS4 will have a fairly noticeable edge. First party titles will most likely look excellent on either system, but again, a slight edge to the PS4.
They didn't announce a price.
3.) Free On-line-
Unknown...but unlikely.
Again, they didn't officially announce this, but after a barrage of other anti-consumer announcements, I think it's safe to say they will continue charging a monthly fee for Xbox Live.
4.) More Open Xbox Live Arcade (XBLA)-
Nope.
Nothing reported yesterday leads anyone to believe it will be easier for indie developers to get their titles on XBLA. In fact, reports surfaced claiming Microsoft will not allow self-publishing, while earlier reports have indicated the PS4 will allow it.
5.) Don't make it "always online"-
Kinda.
Here we have yet another murky issue and Microsoft is struggling to give an adequate explanation. To the question, does my console ALWAYS have to be online, even for single player games? The answer is no. The one significant caveat is the report that you're Xbox One must have access to the internet at least once every 24 hours to check-in. So what happens if you're without internet for more than 24 hours? That question remains unanswered at this point.
And while I didn't include it on my initial list, I honestly never believed Microsoft would completely block used games. In some ways, the news is worse than we imagined. We've seen a series of bungled statements from top-level management at Microsoft, websites have written and re-written stories, and even Gamestop's CEO is throwing quotes out there and thus, adding to the confusion.
In short, Microsoft is attempting to make significant changes to the way we buy and sell games. This much is confirmed; you WILL be able to sell and trade-in games, yet used games will require you pay a fee to access the game...a fee that is reportedly the full price of the game. Sound confusing? It is.
What's most disappointing is Microsoft seemed totally inept and even a little caught off guard by the questions every gamer is asking. Statements should have been prepared with clear, concise responses. Rather than saying, "we're not ready to talk about that yet," Microsoft should have made a strong push to effectively squash the rumors surrounding Xbox One.
If those rumors are true, and it seems they are at least in part, Microsoft should have attempted to soften that message through clarity and explanation. Yesterday was supposed to be the celebration of a new console generation; instead, we now know for certain gamers just aren't Microsoft's focus anymore.
Tuesday, May 21, 2013
Can The Xbox Event Sway Sony Fanboys?
In case you haven't heard, Microsoft will finally lift the curtain on their next generation system in a matter of hours. A fellow gamer asked me yesterday, "you excited about tomorrow?" Honestly? I'd completely forgotten about the event today. Full disclosure here: I've never owned a Microsoft console, yet I've owned seven between Nintendo and Sony. So as a self-proclaimed Sony Fanboy, is there anything at all Microsoft can show today that will win me over?
It certainly won't be easy as I've enjoyed my PS3 immensely and love what I've seen thus far about the PS4...but I'm entering today with an open mind. I've never been one to shy away from "jumping ship" across generations or even being a multi-console owner. Growing up, I could only purchase one system and it had to be an appropriately priced system. Now as an adult, my chief concern when I purchase a console is all about the games.
Rumors leading up to the Xbox event suggest Microsoft's "Project Durango" will likely focus more on being an entertainment box that happens to play games, rather than a gaming machine that also features useful applications. Such a move may actually propel Microsoft to the front of the pack this generation as they seek to expand the market and draw in more casual gamers.
On the surface (pardon the Microsoft pun), that strategy seems likely to yield enormous profits; however, I'm not so sure. Microsoft could be on the verge of alienating its core base: the gamer. It's crucial they never lose site of who made an Xbox 360 possible. Gamers made it possible, both through their support of the original Xbox and their early support of the 360.
To win over a Sony fanboy, Microsoft must show a focus on the gamer and the games. It's completely understandable to pursue other audiences by offering entertainment options, but the core focus should be about games. Here's a list I've put together on how Microsoft could win me over today and at least pique my interest in purchasing the next-generation Xbox.
- Quality, New Exclusives- Regardless of which console you own, there's really no doubt that Sony dominated with exclusives this generation. Xbox had mega hits in both Gears of War and Halo, yet Sony offered a more diverse and unique range of titles such as Uncharted, Heavy Rain, Infamous, Journey, and of course, God of War. Gamers need to see a new commitment from Microsoft to focus on quality first-party titles. I'm not talking timed-exclusive Call of Duty DLC; there needs to be more. Now that Bungie has gone multi-platform, what will be the next Xbox's must-have title? A Gears of War game would certainly sell to the Xbox faithful, I don't know that it would do much to sway a dedicated PlayStation gamer. I need to see something refreshing, new, and innovative.
- Powerful and Affordable- Again, early rumors suggest the Xbox will be underpowered in comparison to the PS4 as Microsoft seeks to create a more affordable console. Sony even surprised developers when they revealed the PS4 would come packed with 8GB of GDDR5 RAM. Many expected only 4GB and while rumors indicate the new Xbox will have 8GB of RAM as well, it seems Microsoft is sticking with the slower, but more common DDR3 RAM. I'm not saying it needs to out-power the PS4 in every aspect, but I do think it needs to be close enough that the difference is negligible.
- Free On-line- With the success of Xbox Live and its monthly fee, I find it highly unlikely Microsoft will make this a reality. That still doesn't mean it's the right decision. For years, fanboys argued the premium price resulted in a better experience over Sony's (free) PlayStation Network. Sure, the 360 had a great interface, but I could perform every single feature on the PS3...all for free. I already pay for an internet connection, I pay for the game, and I pay for a console...why should I be forced to pay again just to play that game online? If you're going to charge a monthly fee, there must be something more than just granting permission to play a game online. There must tangible extras that present a significant benefit, such as Sony's PlayStation Plus program, rather than just saying "it runs better."
- More Open Xbox Live Arcade- Indie developers consistently cite Microsoft as the most difficult to deal with in terms of publishing an indie title. As we shift further toward an all-digital future, it's imperative Microsofts works to repair these relationships. The gap in quality between a digital release and a full-fledged retail release simply doesn't exist any more. Just scroll through a list of last year's Game of the Year announcements where you'll find Journey recognized as the overall game of the year by several outlets.
- Don't make it "always online"- Yet another incessant rumor leading up to today's event has been whether or not Microsoft will require an Internet connection for the next Xbox. Look, I have a reliable internet connection...so why do I have a problem with this? First, there are so many parts of the world that don't have access to the type of connection the next Xbox would require. On a more personal level, there are times I take my console away from home to visit with friends or family who don't have as strong a connection as I do at home, or don't even have a connection at all. Would these scenarios literally prevent me from playing a game on the Xbox? I can't imagine Microsoft would go down the route of making a console completely dependent on an internet connection. And let's face it, no matter how reliable your internet connection, it's always going to go down at some point.
I can't wait to see what Microsoft has in store as it will undoubtedly play a significant role in shaping the games industry for the next decade. As for whether or not Microsoft can win over this Sony fanboy, we'll just have to wait and see.
Wednesday, April 10, 2013
Why We Need A College Basketball Video Game
After witnessing yet another incredible NCAA tournament, one in which my alma mater, the Louisville Cardinals, took home the trophy, I've realized the resurrection of an NCAA basketball video game is long overdue. There are a number of quality articles and blogs discussing the history of these games and why we no longer have them.
To summarize, EA released NCAA Basketball '10 in 2009, which is the most recent collegiate basketball title you'll find (Baltimore Sun). Unfortunately, the games never sold all that well and both EA and 2K eventually decided to cancel them altogether. Just last year, 2K Sports even shut down the servers for College Hoops 2K8, which still had a significant number of users and an online community that constantly tweaked rosters to match their real-life counterparts (Kotaku). Publishers were also forced into strict NCAA licensing agreements, which are not only expensive, but also limit what can go into the game.
Yep...I'm a proud alum. |
So why should companies bring back a genre where they struggle to make money? First off, I fully believe the flaw is in the product, not the consumer. The 2013 NCAA Tournament scored its highest ratings in 19 years. The title game between Louisville and Michigan was up 2.5 million compared to 2012 (nydailynews).
Maybe college fans just aren't into video games? Wrong. EA's NCAA Football '12 set a franchise record with 700,000 copies sold during its first two weeks on store shelves (USA Today). From these numbers, we can conclude America has a significant interest college basketball and that college games have no problem selling when marketed properly and designed with quality. Therefore, the question isn't why. The question is how to make the games better.
1.) Gameplay- As with any video game, gameplay should be right at the top of the list. To be honest, none of the past NCAA basketball games were all that great. I would argue 2K came closest with their final entry. The game ran well, but paled in comparison to the vastly superior NBA 2K series.
2.) Atmosphere- Aside from a solid game that runs well, atmosphere is the single most important thing for a college basketball game. Since 1998, EA Tiburon has frequently strived to improve this in their football games. A college basketball game would do the same. When you watch a basketball game, there are certain moments when fans known to cheer. A made basket when you're down 30 shouldn't really warrant the same type of crowd reaction as when you hit a 3-ball to take 1 point lead. The home crowd needs to let the ref know when there's a bad call. Rupp Arena, Cameron Indoor Stadium, and Allen Fieldhouse need to be absolutely deafening. Fans need to jeer at opposing players attempting game tying free throws.
Has any college basketball game even come close? |
3.) March Madness- This could almost be included alongside atmosphere, but any NCAA basketball game must have an incredible March Madness experience. Most of the games are competitive with a number being decided on last second shots (see Trey Burke against Kansas). There's heartbreak and defeat. Cinderella stories go on incredible runs (George Mason). Players (Luke Hancock) and coaches (Brad Stevens) become household names during March Madness. Oh and One Shining Moment MUST play at the conclusion of every NCAA tournament.
4.) Robust Online Features- Unfortunately due to a number of NCAA regulations, it's illegal for video games to use a student athlete's name, and understandably so. Let's face the truth; it really isn't all that fun to play as "Guard #23" instead of your team's favorite player. In recent years, that's all changed thanks to the internet and the ability to customize players. Users can upload roster files after naming all the players on their favorite team. Those files can then be downloaded for use during an offline season. Any quality NCAA basketball game would need to support a number of these features.
This list could certainly be longer than what I've listed here; however, nailing these four items would lay the groundwork for an incredible college basketball experience. It's a shame that one of our nation's greatest sports isn't captured in a video game. Nearly 3 1/2 years have passed without an NCAA basketball title; it's time to pull a Michael Jordan and come out of retirement.
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