Super Metroid is yet another game I missed the "first time around." It released back in 1994. More than a decade had passed by the time I finally tried it out. The fact that Super Metroid stands the test of time is part of what it makes it so great. Not only was it a great game by 1994's standards, it's a great game by 2014's standards and one I highly recommend to anyone.
The graphics of the 16-bit era have aged better than the 8-bit era before it, and some would even say they aged better than the 32 and 64-bit eras that followed. Unsurprisingly, Super Metroid is downright gorgeous. The art style truly sets it apart; evident as you explore the harsh, diverse landscapes of the planet Zebes.
Aside from the visuals, the pacing and difficulty are nearly perfect. I'm not a developer, but I would wager to guess there is no magic formula to nail the pacing of a game. You just know it when you play it. And Super Metroid has it. You're almost immediately met with a sense of desolation, a Metroid staple, but also the freedom of exploration. What you'll quickly discover - and discovery is oh-so-important in Metroid - is certain paths are blocked off at the beginning. Only by upgrading a certain item or ability will you be able to pass. If it sounds familiar, it's likely because you've played a game in recent years with this mechanic. Chances are the inspiration came from Metroid.
|Who could forget battling Kraid?|
Super Metroid represents one of Nintendo's finest games ever made. Gorgeous art and visuals combine with rock-solid gameplay that makes for a truly memorable experience. Even the story is somewhat intriguing, which isn't often said for Nintendo titles. More than anything, it's a game that still plays well 20 years after its release. And my expectation is gamers will continue to enjoy it 20 years into the future...and beyond.